I've debated for a while whether or not to post anything regarding game design. I am interested in feedback from anyone who has gone through the process. I don't want to get into specifics too much but figure there are roadblocks along the way.
I have a good theme and most of the game mechanics and concepts figured out (tweaking quite often, but in more subtle ways now) and have started working through the component interactions and scoring factors.
Once I have the script for all the parts completed I'll start basic design. Very basic design...lol.
My goal for the end of this year is to assemble a makeshift playable game using simple components and gather a few brave souls to play through the game and work out rule barriers, issues with game play, and other whatnot. I'm figuring at least 100 play-throughs to iron out issues.