Game Design

Premium User
Game Design

I've debated for a while whether or not to post anything regarding game design.  I am interested in feedback from anyone who has gone through the process.  I don't want to get into specifics too much but figure there are roadblocks along the way.  

I have a good theme and most of the game mechanics and concepts figured out (tweaking quite often, but in more subtle ways now) and have started working through the component interactions and scoring factors.

Once I have the script for all the parts completed I'll start basic design.  Very basic  

My goal for the end of this year is to assemble a makeshift playable game using simple components and gather a few brave souls to play through the game and work out rule barriers, issues with game play, and other whatnot.  I'm figuring at least 100 play-throughs to iron out issues.

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Premium User21 months ago

Paging @trentellingsen who has done this before.

Might I also recommend checking out the Board Game Business Podcast

Owner21 months ago

Thanks for tagging me! Yes, I designed five games in 2018 and had 3 successfully launch on kickstarter and 2 are ready to go but I'm spending time on BGA now.

The essentials for me getting a game to be complete is prototyping a lot and testing a lot. I used lots of note cards, paper, sharpie, random dice and components from other games to make my prototypes in just a few minutes. For games that required a lot of text on cards I just made a google doc and split up a sheet of paper into 9 sections and wrote all the text there, printed it, and sleeved it up.

If you'd like to chat more I'd be happy to as well! Just send me a message.

21 months ago

All of the designers I've questioned about game design have strongly recommended getting a working prototype as soon as possible. I've worked on a number of games (never finished any haha), and have found that the development progresses much faster with even a basic prototype. 

What I like to do when using cards is use index cards. They're big enough that I can make adjustments on them on the fly, but small enough that they can still be shuffled. I'm working on a deckbuilder right now and I have over 100 cards hand written on index cards. I've loved the index cards because I've been able to tweak abilities, costs, etc. without having to redo the entire card and still have it legible. 

Another thing I personally do straight away, and have also hear others do as well, is to write a rule book as soon as possible. Usually I do that first and then design the cards/board/components/etc. I do a rule book like writing by the seat of my pants. I have an idea, and I just go with it. Things evolve as I write, and after I'm done, I try it out, playing two players by myself to get a feel for the play. Things always change, and a lot of things don't work out the way I envisioned them, but I'm able to tweak many of the rules to work in the game's favor. Some I get rid of altogether. It's a process. After a number of two-handed solo plays, I enlist my wife to play with me (bless her heart). In our last place, I had a neighbor and another friend a few blocks away that also designed games, so we got together frequently to play test each other's games. I highly recommend finding a play test buddy or two, whether it's a spouse, friend, or random people at a local game store. Then get their feedback.

There are some great Facebook groups as well for game designers. These are the ones I'm a part of:

Let e know if you'd like to bounce any ideas off me. I love game design and am always happy to help where I can.

Supporter21 months ago

Solo mode?

Premium User21 months ago

Most likely

Supporter21 months ago


Moderator Level 121 months ago

I have no advice, but I do wish you the best luck. 

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