What unusual mechanic would you like to see more of?

The title says it all really: is there a mechanic that you have seen in a game that you would love to see more widely embraced by the hobby and integrated into new games?

For me I really like the mechanic in #Jixia Academy where you pick a set of cards from your hand, but your opponent gets first choice of the cards and you get the rest. This for me added a really fun and tense aspect to an otherwise fairly straightforward and mediocre game. I have seen other games do similar things in dividing resources into piles that other players then get to choose first. However, I feel like it is a relatively uncommon mechanic but one that adds a really interesting dynamic to decisions.

So yes, what would you like to see more of in games? And is there a twist on that mechanic you would want to see?



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Supporter3 months ago

In #Rurik: Dawn of Kiev they introduced (I think) a mechanic they called Auction Programming.  Not sure if that name really fits the mechanic.  But I really love the idea of how it works and wouldn't mind seeing it in other games.

I do know that #Architects of the West Kingdom using something kind of similiar when you want to hire a townsfolk that's too far down the line for you to afford.

Owner3 months ago

Yup, same here. That mechanic in #Rurik: Dawn of Kiev alone made me consider a purchase. I didn't go for it because I wouldn't get the full fun out of it at just 2p count. Sounds like it's still a great game at that count though so maybe? Ughhh another one I have to watch a playthrough on.

I'd also like to see more "virtue track" systems like in #Architects of the West Kingdom. I'd love to see one with a bit more complexity but it's still fun. My wife gave me looks every time I would take steal the money from the tax stand haha

3 months ago

The virtue track is a great addition, and super thematic. I know we talked about trying to create a more complex one before and how tricky it might be, but hopefullly a clever person will design one someday

Supporter3 months ago

I do think the Virtue track is a very cool element.  I would like to see that kind of option in other games.

3 months ago

My wife and I really like Rurik at two players. It does play a bit differently than three or four, but it's still very good. I've played at 1-4 and think it's great at all player counts.  :) 

Supporter3 months ago

That's good to know.  I think it still is in the back of my mind.

Supporter3 months ago

That action programing, along with the "I split you choose" mechanism of Jixia Academy etc..... These were the two I immediately thought of. 

Owner3 months ago

Besides my response to , I'm always interested in games that incorporate a time element (but not real-time.) This is why #Tzolk'in: The Mayan Calendar is still high up on my wishlist and why I looked up #Gentes

3 months ago

Yes, that is a very cool system, although can be tough when you realise you've gotten the timing wrong XD

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