The title says it all really: is there a mechanic that you have seen in a game that you would love to see more widely embraced by the hobby and integrated into new games?
For me I really like the mechanic in #Jixia Academy where you pick a set of cards from your hand, but your opponent gets first choice of the cards and you get the rest. This for me added a really fun and tense aspect to an otherwise fairly straightforward and mediocre game. I have seen other games do similar things in dividing resources into piles that other players then get to choose first. However, I feel like it is a relatively uncommon mechanic but one that adds a really interesting dynamic to decisions.
So yes, what would you like to see more of in games? And is there a twist on that mechanic you would want to see?