updated 18 days ago
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3MBG 9 months ago
I've got my copy already ;)
Marshwiggle92 Supporter9 months ago
When will you review it?
Have you played it?
Review should be up in time for the KS. And i've played it before, but a slightly earlier iteration which had an extra subsystem they took out
I am eager to see what you make of it.
Skurvy5 Supporter9 months ago
It’ll be fun to see the progress. And to know that this will definitely get a retail release and I’ll definitely get to play it at some point.
philryuh Supporter9 months ago
So far we have Explorers, Shipwrights, Raiders, Architects, Paladins, and Viscounts. Their most successful (while also the latest) games I believe are Raiders, Architects, and Paladins, which all have worker placement mechanisms. I wonder if that's a sign of them having struck the right chord with the audience and going with their strong suit, while venturing a little bit further and further outside of it with each game. And while I like them all because each game has a unique take on the typical worker placement mechanisms, it's certainly a good sign that their changing things up with Viscounts.
I feel the same way, I'm very interested in the campaign even though I'll likely wait for retail.
Viscounts is not worker placement at all, if that matters :)
Skyw3rd 9 months ago
If this is the last KS from Garphill I just might back it even though I'll get this game anyways because of course I am.
sdirrane Supporter9 months ago
I'd be surprised to see it be there last KS. I feel like most companies don't move into retail too quickly. It would be nice if they have a South and East Trilogy that it goes straight to retail.
I just hope that with their East and South games (assuming they do them), they change up some of the mechanisms. They seem to favor Worker Placement as the main mechanic almost always.
Paladins and Viscounts are not worker placement. Unless you count the Kings orders spots in Paladins.
What would you say the mechanics of Paladins is then?
Its a form of action selection for me. Or just a resource management game. The knack to getting good scores in Paladins is chaining moves that get you more meeples, which is kinda the antithesis of the locked scarcity of worker placement. Mentally, i approach the game totally differently than I would a worker placement game.
Cool, okay. Thanks, I do like resource management and action selection. I still think it'll be low on my list because of the multiplayer solitaire feel I've heard it has.
Yeah, its low on interaction. Like no way to really interrupt others plans, just ways to take stuff first.
Gotya, not my favorite. I like a lot of player interaction. Or at least a decent amount. I can be okay with lower amounts on occasion.
That's what I was going off of as well. I think some people have different "requirements" for what they call worker placement.
Worker placement involves scarcity, in paladins, you are just placing tokens on your own board, nothing is locked out by your actions. Take a game like lords of waterdeep, if someone takes a spot, you can't. That's worker placement to me.
I agree that traditional worker placement involves scarcity. And it seems like the west kingdom series has departed from that. And, quite frankly that has been a problem for me... I love tight mean worker placement games. I think #Agricola (Revised Edition) is better than #Caverna: The Cave Farmers. But, maybe I would be more excited about getting into the west kingdom series if I didn't think of them as worker placement.
Have you tried Crisis? if you like your worker placement tight and nasty, thats one of the better ones
I haven't tried it.
I don’t mind worker placement and they’ve done a great job mixing up the standard mechanism in each game.
Haha I replied to your comment in the wrong spot :(
But you know, I should try to see if Shem might have time for an interview some day.
Haha, no sweat. I'm going to respond here. But yeah, I'd love to see an interview with Shem. And I agree they've found something with the Worker Placement and maybe that'll be good for me since it'll keep me away. I just like when designers try to do something different.
It's just weird (granted I've not played Paladins) to have a game featuring Knights with no combat.
We interviewed Sam, the other designer of the West Kingdom games. And will be getting Shem on the show later in the year.
There is combat in Paladins! Just not against other players.
Gotya, that's cool. I like that direct player interaction as you all know. But I think I'd play Paladins if someone else was bringing it to the table. Doesn't seem like a game I'd buy at this point.
Nice. One of these days. It is free to play on www.tabletopia.com
Maybe I can learn the rules and play solo there.