Reavers of Midgard: Initial Thoughts
We played Reavers of Midgard last night for game night. Finally! Took us about an hour to muddle through the rules together and start playing, but when we got going it was a lot of fun. It took about two rounds for us to become comfortable with the icons and symbols and what they all mean, so not too shabby.
It's a worker placement game, but only four workers are placed each round. The player who places their worker on a location pays the cost (if any) and takes the action, plus a bonus. The next player in line can choose to pay the cost and take the action as well, however their bonus is a bit less appealing than that of the first player. Sometimes there is no bonus for players 2-4. This mechanic creates an interesting "follow" mechanic that can be potentially rewarding. If you can't pay the cost or simply don't want to, you can rest, which allows you to take a die of your choice or two foods instead.
I really like the mechanics. It's less dice chucking than Champions of Midgard, and more operating within the scope of what you have. I find Champions to be more exciting thematically, but I will definitely need to play Reavers a few more times before dropping my final judgement on it. At this point, I really liked it and am happy I backed it.