Intellectual Properties (IPs) are tricky things to adapt into other formats. People bring preconceptions and biases and often the lore is well established, leaving little room for creative space. That said, bringing an IP into a game can really improve the theme of your game and also expand your audience. Here are my five ideas for IPs that should be adapted into a board game.
5. Mission Impossible
I am imagining some kind of elaborate heist game with potential traitors and or hidden motives. Not really sure what mechanics you would use but there would be potential for all kinds of different missions where you need to plan all phases and then execute the different phases. Would be pretty cool!
For this one I'm picturing a deck-building game in a style similar to Mage Knight. You can train your Pokémon (add new, or replace less powerful cards to your deck specific to that Pokémon), catch new Pokémon (add a new class of cards to your deck), move around, challenge trainers, fight Team Rocket, and eventually earn enough badges to challenge the Pokémon League. At the beginning of the game you pick your trainer with some asymmetrical cards unique to each trainer. You also pick your starter Pokémon, who then form your starting deck. You journey around a modular map getting stronger until you are ready to face the League.
3. Red Storm Rising
This is a Cold War Gone Hot book by Tom Clancy and I think it would make a really cool setting for a war board game. Multiple theaters of war, different unit types, political and military strategy. This would be awesome.
2. Kerbal Space Program
Develop your own space program! With 75% realism and 25% goofy Kerbals this board game would see you build and test rockets, plan missions, accept contracts, and develop new technologies. Not really sure what the mechanics would look like for this game - perhaps something kind of similar to Galaxy Trucker only instead of a race to build a janky spaceship you unlock different rocket parts and use them to assemble a rocket, which you then launch into different missions. Acquiring new pieces would cost research points and buying more parts would cost money. This is one of my favorite video games and honestly this board game idea sounds pretty cool. To me at least.
1. Rome: Total War
One of my favorite video games of all time and one of the most interesting historical time periods. I'm thinking this board game would have players assume control of different asymmetric factions with different units, strategies, and goals. I would love to see a grand strategy style main world map where you handle diplomacy, train units, build buildings, move your forces, establish trade, and research technology. I would then like a smaller battle board where combat is resolved. Some kind of dice and card based combat system with each faction having different tactics cards. This would be the perfect game!
What are some IP based games you would love to see?