Feedback needed for new game idea
I'm at the very early stages of creating a new game with what I believe is a unique/different game mechanic and would like to get some feedback from the community.
I have outlined the idea and key gameplay elements below.
There is a serial killer at work in the city and they must be stopped. Investigators are on the case and must travel round the city to collect clues as to the location and identity of the killer. The twist, one of the investigators is the killer. Be the first to collect the clues and work with or against the others - to stand the best chance of catching the killer you must share your clues, but give away too much and they might beat you to it or the killer may go free.
Tile based board system - 2 sets of tiles Street and Location.
Clue cards specific to each scenario - each clue is in the form of a QR code and once scanned on a mobile phone will reveal the clue.
Clues fall into 4 categories - physical evidence (collected at murder scenes), witness, suspect and surveillance.
The Police Station tile is placed first as the start tile.
Each turn the player places 2 tiles, one from the street pile and one from the location pile.
You then make your movement.
Perform a search and draw a clue card and reviews it in secret.
Choose whether to share or withhold the clue - you do not show the others the clue, you describe it. Or you can choose to identify the killer or lair location - each of these can only be done once per player and to identify the location you must be on that tile.
At some point one of the clue cards will identify that player as the killer, from that point they may choose to give false leads. Early games will have false clues, later games it will be up to the player to make up their own.
The game ends when all tiles are placed + 3 more rounds.
The Killer is correctly identified
The Killers lair is discovered.
The setting would be Modern or Future.
Any thoughts on the idea would be appreciated and please share this post with any gaming friends you have as the more feedback I get up front the better.