I am curious how ya'll feel about these.
I recently stated that I am not a big fan of them. But, then I realized that there are at least two different sorts of them, and they aren't exactly the same.
Firstly we have the "random even deck." I remember the first time I played #Fief: France 1429 the event deck made so I couldn't move troops in the region wherein my headquarters were, for like three consecutive turns. I was incredibly frustrated, though, in the end it made me focus on diplomacy and it helped me win the game. This is an example of an event deck. A card is drawn, and without rhyme or reason, something happens to somebody or everybody.
The second breed is like the encounter cards in #Scythe. These offer narrative elements, but they also offer choices. I believe some, or all of the crossroad games would have cards that also offer choices. These cards can still really help, or really not help a giver person, but there is at least some chance for a choice to be made that is generally missing in a straight event deck.
I feel that both of these can be pretty lazy ways to inject "life" or challange into a board game. I do generally not like how they can be completely random. However, that being said, I do enjoy them in Scythe. They do add just enough story to be interesting, and the game is short enough that you don't feel too bad if one helps you neighbor mightily.
So, I think I can be ok with them when they are helping a story, or when they offer a choice of some kind that can help you invest a little more into the experience. I tend not to like them when it is just a "random challange/limitation" generator.
What are your feelings on this sort of card in a game? Do you like it? Despise it? Or, are you like me, and are generally disaproving, while really loving some games that have it?