After a few days of getting comfortable with the rules, a short solo session and a lot of patience to wait for the right time to play with my partner I finally played a session of #Too Many Bones: Undertow. We chose to go against the recommended tyrant for our first session and not the entire campaign. Setup is fine here since all baddie types are used for this tyrant and honestly I didn't mind since the components are great to handle.
The actual playthrough was amazing. I played as Stanza and my partner as Duster. The game offers a couple of days of light encounters to buff up your character so you're better prepared further down the line. The writing on the encounters was very good with lots of lighthearted and funny moments. I do wish there was a stronger story from day to day but obviously the random encounters can't offer that.
To defeat our tyrant we needed about 5 succesful encounters, we did 6. I'd say we had about 4-5 battles and half were fairly straightforward but the other half were very hard. The interactions with all the baddie abilities and your skill dice make the battle a super cool puzzle to solve. Some abilities are devastating to certain characters as I found 'Mischief' to be horrible against Stanza, basically stopping her from playing songs which is her main thing. That fight I had to rely on Duster and her wolf to take out all the mischief baddies.
As for the Tyrant battle itself, I'd have to say I was a bit dissappointed it was pretty easy but I suspect thats by design as its the Tyrant used for teaching the game. Eitherway the specific abilities of Barnacle were pretty cool and in the end we rid Daelore of him which is what matters.
One last thing I'd like to mention is I did find lots of ambiguities in rules and interactions between abilities. This is the main reason I took a few days to actually play, I didn't want the playthrough to bog down with me checking rules and forum answers all the time. Sadly I still did since there's lots of clarifications needed from Gearloc abilities to movement to dice management. I've played other games like #Star Wars Armada where the rules are specifically designed as to have the least amount of ambiguity and it shows, FAQS are usually only needed to detail some interactions with newly released expansions etc.
Anyway, we had a blast with the game, from incredible battles to great character progression to insanely high quality components. Honestly a few years ago when I first saw TMB components and price tag for the first time, I was skeptical but now I'm all in (maybe a Gearloc or two more lol). I'm not sure how to go back to regular card board components now haha.