After much manipulation and text messaging and Facebook messaging and set up and building of a cheese board and purchasing of beer...I was able to get 7 players to the table last night for #Scythe.
For those unfamiliar with Scythe, in brief, Scythe is an action selection, area control, style game set in alternative 1920s cold war...with Mechs.
1. I wanted to use the board expansion but due to 7 players and the tablespace (4x6) feeling limited with the larger board, I choose to go ahead and use the original side of the board and hope for not too much crowding on the board. This worked out over the course of the game and it never felt too crowded (though more space would not have hurt).
2. I think 5 players might be the most ideal as just about every hex was used over the course of the game and it certainly came to a point where one had to decide to attack or lose popularity if they moved or sit still and focus on personal board options.
3. Going after the Factory was dangerous and challenging if you didn't have the right board to work with. I was using Polandia and my board didn't get me mechs as fast as I wanted so I went for other options and completely ignored the factory.
4. Safety, everyone wore a mask, and while it was cold and we were in my garage I set up my fire pit with a fan in front of it with just enough distance to blow heat and not smoke. In front of the fan I put my propane heater so the heat would be further blown into the garage. I sat the furthest away from the heat source and never felt cold on a 40-degree evening. Food was off to the side and everyone did a good job keeping their mask on except for taking a bite or drinking. Thus far folks have been very good at declining to come if they were exposed.
5. I decided not to play with #Scythe: The Wind Gambit as there was one player who had not played before and I didn't want to overwhelm them. Everyone else was familiar. We used the topshelfgamer encounter tokens and those were much easier to see on the gameboard especially with the higher player count.
6. We now have a vast majority of local players who have played, own, or have a solid base of game knowledge that we might start playing with the #Scythe: The Rise of Fenris the next time we play. I am considering setting up a schedule for the year to play through the entire campaign. Not sure yet, but hopefully this will work.
7. Scythe is such a well-designed game. Like #Gloomhaven, this is not a game that falls into the type of game I'd normally play. I ignored Scythe for a while when it first came out thinking it looked too much like #Risk or other war-type games or area control games. Scythe is not really the type of game it looks like in my opinion. I imagine the game can be played fairly aggressively but I've never played with a group that did that and it seems to have a great balance of positive interactions that far outweigh the combat scenarios.
8. I did miss playing with the Wind Gambit as it adds a fun layer to the game and if we end up playing the Rise of Fenris campaign I will probably incorporate the Gambit into the gameplay. That being said I found this to be one of my favorite Scythe experiences and while 5 players might make for a better overall game I think the 7th player made the social aspect quite fun.
What has been your favorite Scythe experience if you have played this game before?
What games have you thought would not be good for you and after playing, found them to be fantastic?
If 'roses are red' and 'violets are blue', why is the moon made of cheese?