Group Game Design Phase 3: Necessary Components
I was about to make the post for us to bring everything together, but I think we need one more thing: components. And not just what we must have, but what we'd rather leave out as well. The poll has four suggestions. As usual, comment below with other suggestions on must-have components.
Also pick at least one thing you most definitely do not want in the game (and that could include any of the options in the poll--we'll just subtract those). So if you want combat but no dice, let us know! We'll make anything work (right?).
To recap, here's what we have from the previous polls:
Theme: Science Fiction
Sub-theme (optional I guess?): Roman Empite
Main Mechanic: Area control
Lesser Mechanics Drafting
We can continue to discuss narrative in that thread (https://www.boardgameatlas.com/forum/OFF12O1Qfa/group-game-design-phase-2a-narrative-andor-goal) and brainstorm ideas. Ask questions, give suggestions, and let your imagination run rampant! We're all in this together, as they say in high school.
This will most likely be the last poll before we put everything together, so get your votes in! I have no idea how this will turn out, but it's been a fun adventure so far, so I'm excited to see what our collective brains can come up with.
EDIT: I just realized I have both "Dice" and "No Dice" in the poll, so there you go. haha