what is your favorite mechanic?

Game Design

personally i love the government mechanic in root. stuff like that seems so good it could have its own standalone game!

some of my other favorites are the different player boards in scythe, the noise in clank, and so many of the races in cosmic encounters!

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Owner27 months ago

I'm a big fan of deck building. It's such a simple mechanic that leads to a lot of great gameplay.

27 months ago

I am too! Really wanna get my hands on more games with that mechanic.

27 months ago

The Guilds/Push/Pull mechanism in Feudum is brilliant. And, as far as I know, unique to that game. 

Also, everything about the Lizard Cult in Root is bloody fantastic. Definitely my favorite faction thus far!

Edit: My Root answer is probably too vague haha - so, to be a bit more specific, I think the Lost Souls/Outcast is my favorite part of the Lizards. Trying to manage that is fantastic, and adds some interesting decisions/politicking with other players.

27 months ago

I haven't been able to play as the lizards yet!!! i'll have to dig deeper into both of these :D

27 months ago

The Lizards are awesome - a bit of a challenge to win with, but so much fun.

Also, be warned, Feudum has a high barrier to entry. It's very heavy, has a long playtime, is not streamlined at all, the rules are a bit loose, and there are some questionable graphic design choices.

That being said, it's my #2 game of all time (only reason it's not #1 is because Scythe is my wife and I's game. So, I'm very emotionally attached to it lol). If you can stick through 2-3 learning games, and get to the point where it clicks, it's just pure magic. It's the only game that has sparked my imagination to the point of creating my own content: Whims & Wishes - An Unofficial Feudum Expansion. I've also helped play test/develop/handled graphic design for multiple fan made variants. Needless to say, I adore this game haha.

27 months ago

It is a tie between worker placement and deck building.

27 months ago

what's your favorite worker placement game?

27 months ago

I have so many. Stone Age, Manhattan Project, Raiders of the North Sea, Architects of the West Kingdom, Adventures of the Northland: Sagas of Noggin the Nog.

27 months ago

I'm a fan of the "I split, you choose" mechanic which is implemented in two of my favorite Magic cards Fact or Fiction and Gifts Ungiven

Fact or FictionReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Gifts UngivenSearch your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

This mechanic puts forth both and interesting choice for the players and works really well in situations where the outcome of the choice is fair. There are situations where one player can game this mechanic and shift the choice in their favor, such as the case in Magic where there are ways to play cards that are placed into a player's graveyard. This raises the question in game design as to how fair do you want this choice to be. I for example enjoy the ability to position myself where my opponent's choice is unfavorable them no matter what the outcome. I've been on the other side of this situation and admit that it's not fun. So as a designer you need to ask yourself is this a situation I want my players to end up in. If not you have to implement the "I split, you choose" mechanic in the fairest way possible.

27 months ago

Deck building all the way its just fun.

Premium User27 months ago

I think mine is drafting. Card or dice. Though worker placement is right up there.