updated 19 days ago
5 | 128 comments | report | Confirm you want to report this post.| subscribe
theDL 9 months ago
Got to play a couple games at work:
At home I got to play:
Just posted a game session report for Dune here: https://www.boardgameatlas.com/forum/h1yCy9mTws/dune--postgame-report
sdirrane Supporter9 months ago
Excited to read your thoughts, especially in light of the what are you reading forum conversations.
Haha, I look forward to hearing your thoughts on my thoughts!
Marshwiggle92 Supporter9 months ago
Great. I look forward to reading it.
I want all the dune reports you can give.
Prepare for a long one, I think I'm just planning to tell the whole story of how the game played out.
indigopotter Supporter9 months ago
#Cooper Island - melts our brains a little, but is so good.
philryuh Owner9 months ago
This is the game that I was most curious about throughout Essen news coverage. Seems to have a mashup of different mechanics that I tend to like :)
By the same designer as La Granja, and "mashup of different mechanics that I tend to like" describes them both.
I really want to try this one.
Oh wow, it looks like you build the map with sort of hex dominoes?
Exactly, and if you stack a spot it becomes worth more (that brown cube 3 high is 3 wood, mountains can make gold at 3 high) but there are also reasons to stretch out and cover areas, and you have to time everything, because you have to build on the highest open spot, so you may not want to put a house on your mountain that can make gold for you.
I like the idea of height being important. Did you have problems determining at a glance how high something was?
No, because your own island is right in front of you, you don't have to look across the table. The picture is looking over at Sam's island, and is towards the end of the game (so it's not like everything will have stacks).
Oh. So everybody is building their own island?
Right, but you can put your boats over by another person's island, and use the bonuses they've built. Here my blue boat is over by Sam's red island. When I go past one of the bonus action spaces in the water, I get to do the thing, plus when I pass the space at the far end of his island, I get to draw a bonus tile. You have two boats, so you can decide when you want to move each (also matters how you've built up your own island).
That sounds fun.
Does it affect the other player when you visit their island?
No, they don't lose anything.
Lol I felt like I could read your mind as you asked those questions
I want my actions to negatively affect another player in a game like this.
I see...sounds like something I'd enjoy! Was it easy to learn?
The playermat has a good overview so you can go step by step... income phase, you add one of the hexes with water, then a non-water hex (and later you may have extra income abilities from boats you've purchased).
Then the worker placement phase, you start out with 2 workers that go in the basic (circle) spots. There are some anytime actions that are crucial to spring-board you at certain moments. The trick of the game is making the timing work out the best that you can.
Then there is a cleanup phase, where you feed your people and reset things for the next round (there are 5).
Once you know what things mean, there are lots of hints on the boards so that you don't have to remember rules. The playing's not hard so much as making it work out well. You have to work to get the resources you need to do something, but also make sure you have the right spot and the right moment to do it as well.
It sounds like a well-produced game that doesn't get in it's own way, and lets figuring out the strategy really be the focus. Sound accurate?
I would agree with that.
End of week before last there was a accident that claimed the life of a 8 year old girl. This girl was a family member to some of my coworkers, so they immediately went to the states to be with family and for the funeral. I'm glad that they did, but it did make my life much more stressful. So, once again, for the second week in a row, I did no gaming.
That is too bad, I'm sorry to hear that :'(
I feel awful for the family.