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Board Games by Mac Gerdts

These are the board games designed by Mac Gerdts.
Concordia board game
83
Rank: 17
Trending: N/A
Concordia: Britannia & Germania board game
Concordia: Salsa board game
83
Rank: 428
Trending: 48
Navegador board game
77
Rank: 459
Trending: N/A
Concordia Venus board game
91
Rank: 617
Trending: 58
Imperial board game
72
Rank: 760
Trending: N/A
Imperial 2030 board game
79
Rank: 786
Trending: N/A
Concordia: Venus Expansion board game
79
Rank: 839
Trending: N/A
Transatlantic board game
68
Rank: 1298
Trending: N/A
Antike board game
70
Rank: 1439
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Forum Posts

Imperial Board Game - Learn How To Play  image
GameplayImperial Board Game - Learn How To Play (https://youtu.be/_9Oe3hlUJE0) [Imperial 2030]Like| 0 comments | [+]
Concordia Review - As a Board Gamer image
ReviewConcordia Review - As a Board Gamer (http://www.asaboardgamer.com/review/concordia/) [Concordia]Like| 0 comments | [+]
What is your favorite game by (insert designer here) and why? Like| 16 comments | [+]
You Told Us: Your Go-to Games for 3-5 Players image
You Told Us: Your Go-to Games for 3-5 Players [Betrayal at House on the Hill, Wingspan, Pandemic, Viticulture: Essential Edition, Ticket To Ride, Century: Spice Road, Concordia, 7 Wonders, Catan, L...]Like| 28 comments | [+]
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These would be my picks…

Scott Almes: I have played a few of his Tiny Epic Games, but I would have to go with #Claim. This trick-taker keeps the player on their toes due to each suit (race) having a different ability. With each expansion/standalone the variety and replay ability increases.

Ted Alspach: I would go with #Castles of Mad King Ludwig (#Suburbia is second for me). Nothing like bidding on the next crazy addition of this work in progress castle. I’m sure I am not alone when I say I can’t wait for a deluxe version of this.

Antoine Bauza: #Ghost Stories. My favorite co-op. Love the theme and its brutal difficulty. Damn those hopping vampires.

Bernd Brunnhofer: probably best known for #Stone Age, but for my pick I would have to go with the engine/tableau builder #St. Petersburg. The last time this was reprinted by ZMAN which added some extras (like the market), but I would have loved to have picked up the older version with the artwork that was closer ascetically to the time period when the game was set.

Richard Borg: Honestly, I haven’t played many from Borg. I owned and played the rummy variant #Wyatt Earp and #Thunder & Lightning. I no longer own either.

Inka & Markus Brand: Lots of admiration goes to this power couple. For my money, #Village is their best. What other game allows you to kill off your workers? People say Euros are not thematic, I say check out Village.

Tony Boydell: #Snowdonia hands down. It is one of the few games where the dummy player is not limited to two players. Plus the weather mechanic is nifty. I admit I wanted to like #Guilds of London, but the iconography made it a bear to learn and teach.

Richard Breese: Can’t think of a standout here.

Bruno Cathala: Strangely I feel that this designer does his best work with others. For my pick it would have to be #Abyss which was co-designed with Charles Chevallier. Aside from the artwork, the game does have a lot of neat mechanisms attached to it (press your luck, hand management, and set collection). I will say the game needs the #Abyss: Leviathan to cover what I feel is its weakest points (monster track).

Matthias Cramer: #Rococo which Kind of cheating because it was a co-design with Stephan and Louis Malz. Deckbuilding with area majority. My masculinity is not threatened by dress making. I kinda of regret getting rid of my first printing, but grad school is expensive and I have kids to feed. I did pick up the deluxe version.

Carl Chudyk: I feel like every one of his designs attempts to be like #Glory To Rome. Glory to Rome was the first game after playing CCG/TCG that got me hooked. Every card in this game seems overpowered and the lead follow mechanism is brilliant.

John Clowdus: Known for his small card games, which often seem a bit too similar in my opinion. I will have pick #Omen: A Reign of War. Game is a tug of war race that feels close to a CCG/TCG.

John D. Clair: I’ve played two of his designs: #Mystic Vale and #Space Base. I played a lot of vale via app. I did think it was a gimmicky deck builder at first (card crafting), but the press your luck aspect of corruption is quite fun. I will say that Space Base fixes what I hated about Machi Koro.

Rüdiger Dorn: #Istanbul (not Constantinople). Pick up and deliver mixed with wheelbarrow racing. Favorite aspect is the family member that is constantly incarcerated.

Stefan Dorra: Probably best known #For Sale. For my pick I’ll go with the abstract #Medina (second edition). Basically the most interesting thing about this is how each player plays a game of chicken regarding claiming parts of the city.

Phil Eklund: Haven’t played a ton from him, but I do like #Pax Porfiriana. The Eklunds have a knack for building games that can make a historian swoon.

Steve Finn: King of the fillers. #Biblios is my favorite here. Mix drafting and an auction and you get this game. Will note that is the first game I played with my (now) wife before we started going out. This game also made me realize that I am terrible at teaching rules.

Stephan Feld: I am a stickler for multi-use card games like #Bruges, but for this I have to go with #The Castles of Burgundy. Probably my favorite dice placement game and the very definition of point salad. Genius of how every aspect is so integrated.

Friedemann Friese: To be honest, I was not a huge fan of #Power Grid. Maybe because I was tired the first time I played it, maybe it was the people I played with. Played #Friday quite a bit. Honestly, I don’t think I ever won a game.

Jacob Fryxelius: n/a

Mac Gerdts: #Concordia. Honestly when this pandemic is over with I can’t wait to play this and Ra.

Hisashi Hayashi: Only played a few, but will have to say #Yokohama is our favorite. It is kinda like worker placement mixed with a mancala.

Steve Jackson: #Munchkin. I haven’t played a game of it in years, but I will say that #Munchkin Cthulhu is the best because of its alternate win/end condition. Game does have the tendency to go on like a bad rash.

Wolfgang Kramer: #El Grande. Pound for pound the best area control game. Needs 4 people to be playable.

Reiner Knizia: #Ra. Such a clever auction game with press your luck and set collection. This is a hard one for me as Knizia has a bunch of great designs.

Michael Kiesling: One of my grail games is #The Palaces of Carrara btw. I haven’t played #Azul enough, so my pick would be #Vikings. Haven’t played it in a bit, but how the auction wheel will move as tiles/Vikings are bought.

Richard Launius: I’ve played #Elder Sign a lot, but nothing else from him. Part of the appeal is the Lovecraftian lore (I am from RI after all). Co-op #Yahtzee is what this is. Game does need either the omen expansions like #Elder Sign: Omens of the Pharaoh Expansion or the #Elder Sign: Gates of Arkham Expansion to shine. Probably the only games we house rule as well. Game is technically over when all of the investigators die. Yeah, not doing that…

Scott Lang: Haven’t played enough to pick here.

Vital Lacerda: I own #Vinhos Deluxe, but have yet to play it. Mainly bought one of his titles due to Portuguese pride to be honest.

Daniele Tascini & Simone Luciani: #Tzolk'in: The Mayan Calendar. I was ready to chalk up the gears as a gimmick, but they are really an ingenious way to plan when and what a worker will get.

Thomas Lehmann: Much like Chudyk, I feel like most of his games are tableau builders like #Race for the Galaxy. I will say that this game works best with 2 and requires a bit of a commitment to get good at (I’ve played this over a 1000 times and I still suck at it). Common complaint about this one is its iconography.

Paulo Mori: #Via Magica/ #Rise of Augustus. Bingo with a little extras. First game I was able to play with our 2.5 year old.

Corné van Moorsel: Will have to go with #Habitats. Probably his best known title to begin with. Honestly it is an easy tile laying game that requires a little planning. Who does like building their very own ecosystem? Also. If you have the 1st printing, you have those cute handmade ceramic animals as well… or you can do what I did and buy some Red Rose Tea figurines.

Shem Phillips: I own #Raiders of Scythia, but haven’t played it yet. Can’t pick a favorite here.

Alexander Pfister: #Port Royal since I haven’t played #Great Western Trail trail yet. Port Royal is a simple card game with press your luck.

Uwe Rosenberg: Hard choice here as well. #At the Gates of Loyang followed by #Caverna: The Cave Farmers / #Agricola (Revised Edition).

Vladimír Suchý: What I love about this designer is that he rarely designs expansions. I haven’t played #Underwater Cities enough to say that it is his best. I have played #Last Will will a few times and will say that the theme and gameplay are unlike anything else. The entire premise is to blow all of your money to win and the ways that you can part with that cash is outlandish.

Andreas Schmidt: Own #Heaven & Ale, but haven’t played it yet aside from solo. N/A

Reiner Stockhausen: #Orléans. Not sure if this was the first “bag builder”. Orleans is kinda point salad. Probably favorite aspect of this is the travel aspect that reminds me of another favorite, #Village. One expansion can also make this a solo or co-op game as well.

Jamey Stegmaier: #Viticulture: Essential Edition w/  #Tuscany: Essential Edition. Very simple and streamlined worker placement. I used to help my grandpa (Avo) make wine so this always reminds me of him and that time. Lovely production quality.

Ignacy Trzewiczek: I would pick the #51st State: Master Set over #Imperial Settlers. They are similar, mainly because both were modeled after the original #51st State. I think where state has the edge is how the game will end at a set point value. Almost every game of Settlers ends with a blowout and has a set amount of turns.

Justin De Witt: The only game I really played from him is #Castle Panic. The game is akin to those tower defensive games. Simple co-op that is a great entry point into the genre. The game does feel like the #Castle Panic: The Wizard's Tower expansion should have been included from the start. Was curious about the failed kickstarter that was going to be a deluxe version.

Martin Wallace: Only played a few from him, but I would pick #London Second Edition.

Cole Wehrle: N/a

Here's my answer:

Uwe Rosenberg with folks who did the art for #Lost Ruins of Arnak (check out pictures of it by various Instagrammers here) - Lost Ruins of Arnak looks amazing. I've read the designer diary before and they apparently did extensive worldbuilding by coming up with background stories and concept arts. Their effort shows and they absolutely delivered

Mac Gerdts + Mr. Cuddington - Roxley nailed the production on #Brass: Birmingham. The box, board, and card art capture the theme so well and it shows how experienced and skilled Mr. Cuddington (creative husband and wife duo) is. I'd love to see #Concordia the type of treatment as Brass' remastering. Gorgeous box art and board art, a more modern take on graphic design and possibly even art on the cards themselves. It's likely complicating a simple formula that already works, but I'd love to see what Mr. Cuddington would come up with.

There are so so many classics that I havn't played, but really want to.

  • #Twilight Struggle: Classic two player GMT cold war game. This was number one on the BGG for a number of years. And it seems to be one of those rare hybrid games that appealed to both euro gamers and wargamers.
  • #Concordia: I have never played any games from Mac Gerdts, and honestly there are a few others of his that interest me more, but this does seem to be a great game. And, I really want to try it sometime.
  • #Die Macher: A game about german parlimentary elections???? sounds thrilling, doesn't it??? Seriously, this game looks good.
  • #El Grande: One of the classics, if not THE classic area control from the mid 90's.
  • #Hansa Teutonica: One of the old ugly euros. It looks like it could be really fun.

There are also a number of classics that I have no desire to play:

 

Love little lists like this!

  1. #Food Chain Magnate - The heavy game itch has been getting me recently and this bad boy is at the top of my list. 
  2. #Clans of Caledonia - I've heard a lot of good things about this one and I want to give it a shot. The streamlined, shifting market interests me, as well as the spatial element the board provides. Just looks like a nice, solid euro.
  3. #Inis: Seasons of Inis Expansion - Going to nab this one whenever it finally restocks. Which, hopefully, will be very soon. #Inis at 5p sounds fun and the cards and tiles really intrigue me.
  4. #El Grande Big Box - Been eyeing this one for a while. Another great area control game that works better at higher player counts, which is something I'd love to add to the collection. The auction mechanisms and surprise of the Castilla seem right up my alley.
  5. #Imperial 2030 - Board Game Barrage put me onto this one. Their description of it is very intriguing and I'm a big fan of Concordia, another Mac Gerdts game. 

Great post!

Alright here goes nothing..for simplicity sake, I left off the one's I've played either no games from or games that I didn't particularly enjoy.

Ted Alspach - #Suburbia

Antoine Bauza - #7 Wonders Duel

Bernd Brunnhofer - #Stone Age

Bruno Cathala - #Kingdomino

John D. Clair - #Mystic Vale

Rüdiger Dorn - #Karuba

Steve Finn - #Biblios

Stephan Feld - #The Castles of Burgundy

Friedemann Friese - #Fabled Fruit

Jacob Fryxelius - #Terraforming Mars

Mac Gerdts - #Concordia

Reiner Knizia - #Lost Cities

Michael Kiesling - #Azul

Vital Lacerda - #The Gallerist

Thomas Lehmann - #Res Arcana

Paulo Mori - #Rise of Augustus

Shem Phillips - #Paladins of the West Kingdom

Alexander Pfister - #Port Royal

Uwe Rosenberg - #Patchwork

Vladimír Suchý - #Underwater Cities

Reiner Stockhausen - #Orléans or #Altiplano..can't decide

Daniele Tascini - #Teotihuacan: City of Gods

Ignacy Trzewiczek - #Imperial Settlers

 

After all that, I can safely say I don't particularly care about designers haha. I was surprised I knew a couple of them off the top of my head.

It depends on how complex and how out of the mainstream you're looking for, but you might look into some of Mac Gerdts' games like Imperial or Antike; you might try some of the Splotter Spellen games like roads and boats, Indonesia, or the Great Zimbabwe; you could look into some Reiner Knizia games like Tigris and Euphrates, Ra, or Shogun; then there are other games like Caylus, the Crayon rails series, Power Grid, or GMT war games... so many games!