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Board Games by Uwe Rosenberg

Uwe Rosenberg (born 27 March 1970) is a German game designer and the co-founder of Lookout Games. He initially became known for his card game Bohnanza, which was successful both in Germany and internationally. He also designed Agricola, a genre-changing game that dethroned Puerto Rico as the highest rated game on BoardGameGeek.com in September 2008 and stayed at the top of the rankings until March 2010.

Rosenberg is well known for the development of complex, economic eurogames, as well as innovative card game mechanisms. Many of his designs have been recognized as being excellent for solitary play.

Patchwork board game
72
Rank: 22
Trending: 90
Agricola (Revised Edition) board game
73
Rank: 60
Trending: 323
A Feast For Odin board game
78
Rank: 62
Trending: 26
Caverna: The Cave Farmers board game
74
Rank: 79
Trending: 186
Bohnanza board game
66
Rank: 98
Trending: 348
Le Havre board game
74
Rank: 104
Trending: 228
Agricola board game
77
Rank: 122
Trending: 245
Agricola: All Creatures Big and Small board game
Glass Road board game
71
Rank: 322
Trending: 364
Fields of Arle board game
74
Rank: 325
Trending: 182
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Forum Posts

Review of Uwe Rosenberg's Reykholt image
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These would be my picks…

Scott Almes: I have played a few of his Tiny Epic Games, but I would have to go with #Claim. This trick-taker keeps the player on their toes due to each suit (race) having a different ability. With each expansion/standalone the variety and replay ability increases.

Ted Alspach: I would go with #Castles of Mad King Ludwig (#Suburbia is second for me). Nothing like bidding on the next crazy addition of this work in progress castle. I’m sure I am not alone when I say I can’t wait for a deluxe version of this.

Antoine Bauza: #Ghost Stories. My favorite co-op. Love the theme and its brutal difficulty. Damn those hopping vampires.

Bernd Brunnhofer: probably best known for #Stone Age, but for my pick I would have to go with the engine/tableau builder #St. Petersburg. The last time this was reprinted by ZMAN which added some extras (like the market), but I would have loved to have picked up the older version with the artwork that was closer ascetically to the time period when the game was set.

Richard Borg: Honestly, I haven’t played many from Borg. I owned and played the rummy variant #Wyatt Earp and #Thunder & Lightning. I no longer own either.

Inka & Markus Brand: Lots of admiration goes to this power couple. For my money, #Village is their best. What other game allows you to kill off your workers? People say Euros are not thematic, I say check out Village.

Tony Boydell: #Snowdonia hands down. It is one of the few games where the dummy player is not limited to two players. Plus the weather mechanic is nifty. I admit I wanted to like #Guilds of London, but the iconography made it a bear to learn and teach.

Richard Breese: Can’t think of a standout here.

Bruno Cathala: Strangely I feel that this designer does his best work with others. For my pick it would have to be #Abyss which was co-designed with Charles Chevallier. Aside from the artwork, the game does have a lot of neat mechanisms attached to it (press your luck, hand management, and set collection). I will say the game needs the #Abyss: Leviathan to cover what I feel is its weakest points (monster track).

Matthias Cramer: #Rococo which Kind of cheating because it was a co-design with Stephan and Louis Malz. Deckbuilding with area majority. My masculinity is not threatened by dress making. I kinda of regret getting rid of my first printing, but grad school is expensive and I have kids to feed. I did pick up the deluxe version.

Carl Chudyk: I feel like every one of his designs attempts to be like #Glory To Rome. Glory to Rome was the first game after playing CCG/TCG that got me hooked. Every card in this game seems overpowered and the lead follow mechanism is brilliant.

John Clowdus: Known for his small card games, which often seem a bit too similar in my opinion. I will have pick #Omen: A Reign of War. Game is a tug of war race that feels close to a CCG/TCG.

John D. Clair: I’ve played two of his designs: #Mystic Vale and #Space Base. I played a lot of vale via app. I did think it was a gimmicky deck builder at first (card crafting), but the press your luck aspect of corruption is quite fun. I will say that Space Base fixes what I hated about Machi Koro.

Rüdiger Dorn: #Istanbul (not Constantinople). Pick up and deliver mixed with wheelbarrow racing. Favorite aspect is the family member that is constantly incarcerated.

Stefan Dorra: Probably best known #For Sale. For my pick I’ll go with the abstract #Medina (second edition). Basically the most interesting thing about this is how each player plays a game of chicken regarding claiming parts of the city.

Phil Eklund: Haven’t played a ton from him, but I do like #Pax Porfiriana. The Eklunds have a knack for building games that can make a historian swoon.

Steve Finn: King of the fillers. #Biblios is my favorite here. Mix drafting and an auction and you get this game. Will note that is the first game I played with my (now) wife before we started going out. This game also made me realize that I am terrible at teaching rules.

Stephan Feld: I am a stickler for multi-use card games like #Bruges, but for this I have to go with #The Castles of Burgundy. Probably my favorite dice placement game and the very definition of point salad. Genius of how every aspect is so integrated.

Friedemann Friese: To be honest, I was not a huge fan of #Power Grid. Maybe because I was tired the first time I played it, maybe it was the people I played with. Played #Friday quite a bit. Honestly, I don’t think I ever won a game.

Jacob Fryxelius: n/a

Mac Gerdts: #Concordia. Honestly when this pandemic is over with I can’t wait to play this and Ra.

Hisashi Hayashi: Only played a few, but will have to say #Yokohama is our favorite. It is kinda like worker placement mixed with a mancala.

Steve Jackson: #Munchkin. I haven’t played a game of it in years, but I will say that #Munchkin Cthulhu is the best because of its alternate win/end condition. Game does have the tendency to go on like a bad rash.

Wolfgang Kramer: #El Grande. Pound for pound the best area control game. Needs 4 people to be playable.

Reiner Knizia: #Ra. Such a clever auction game with press your luck and set collection. This is a hard one for me as Knizia has a bunch of great designs.

Michael Kiesling: One of my grail games is #The Palaces of Carrara btw. I haven’t played #Azul enough, so my pick would be #Vikings. Haven’t played it in a bit, but how the auction wheel will move as tiles/Vikings are bought.

Richard Launius: I’ve played #Elder Sign a lot, but nothing else from him. Part of the appeal is the Lovecraftian lore (I am from RI after all). Co-op #Yahtzee is what this is. Game does need either the omen expansions like #Elder Sign: Omens of the Pharaoh Expansion or the #Elder Sign: Gates of Arkham Expansion to shine. Probably the only games we house rule as well. Game is technically over when all of the investigators die. Yeah, not doing that…

Scott Lang: Haven’t played enough to pick here.

Vital Lacerda: I own #Vinhos Deluxe, but have yet to play it. Mainly bought one of his titles due to Portuguese pride to be honest.

Daniele Tascini & Simone Luciani: #Tzolk'in: The Mayan Calendar. I was ready to chalk up the gears as a gimmick, but they are really an ingenious way to plan when and what a worker will get.

Thomas Lehmann: Much like Chudyk, I feel like most of his games are tableau builders like #Race for the Galaxy. I will say that this game works best with 2 and requires a bit of a commitment to get good at (I’ve played this over a 1000 times and I still suck at it). Common complaint about this one is its iconography.

Paulo Mori: #Via Magica/ #Rise of Augustus. Bingo with a little extras. First game I was able to play with our 2.5 year old.

Corné van Moorsel: Will have to go with #Habitats. Probably his best known title to begin with. Honestly it is an easy tile laying game that requires a little planning. Who does like building their very own ecosystem? Also. If you have the 1st printing, you have those cute handmade ceramic animals as well… or you can do what I did and buy some Red Rose Tea figurines.

Shem Phillips: I own #Raiders of Scythia, but haven’t played it yet. Can’t pick a favorite here.

Alexander Pfister: #Port Royal since I haven’t played #Great Western Trail trail yet. Port Royal is a simple card game with press your luck.

Uwe Rosenberg: Hard choice here as well. #At the Gates of Loyang followed by #Caverna: The Cave Farmers / #Agricola (Revised Edition).

Vladimír Suchý: What I love about this designer is that he rarely designs expansions. I haven’t played #Underwater Cities enough to say that it is his best. I have played #Last Will will a few times and will say that the theme and gameplay are unlike anything else. The entire premise is to blow all of your money to win and the ways that you can part with that cash is outlandish.

Andreas Schmidt: Own #Heaven & Ale, but haven’t played it yet aside from solo. N/A

Reiner Stockhausen: #Orléans. Not sure if this was the first “bag builder”. Orleans is kinda point salad. Probably favorite aspect of this is the travel aspect that reminds me of another favorite, #Village. One expansion can also make this a solo or co-op game as well.

Jamey Stegmaier: #Viticulture: Essential Edition w/  #Tuscany: Essential Edition. Very simple and streamlined worker placement. I used to help my grandpa (Avo) make wine so this always reminds me of him and that time. Lovely production quality.

Ignacy Trzewiczek: I would pick the #51st State: Master Set over #Imperial Settlers. They are similar, mainly because both were modeled after the original #51st State. I think where state has the edge is how the game will end at a set point value. Almost every game of Settlers ends with a blowout and has a set amount of turns.

Justin De Witt: The only game I really played from him is #Castle Panic. The game is akin to those tower defensive games. Simple co-op that is a great entry point into the genre. The game does feel like the #Castle Panic: The Wizard's Tower expansion should have been included from the start. Was curious about the failed kickstarter that was going to be a deluxe version.

Martin Wallace: Only played a few from him, but I would pick #London Second Edition.

Cole Wehrle: N/a

I didn't really have any surprises in this list. I have been tracking the whole reveal over on BGG pretty religiously. I have played only 11 of the top 100:

  1. #Spirit Island
  2. #Scythe
  3. #Pandemic
  4. #Onirim
  5. #Race for the Galaxy
  6. #Deep Space D-6
  7. #Root
  8. #Agricola
  9. #Star Realms
  10. #Navajo Wars
  11. #Pax Pamir (Second Edition)

I was interested in how many Uwe Rosenberg games there were on the list.

I, personally, was more interested in the list from 101-200. All of the games on this list are comparitively familiar to me. Either I want them, or I have already acquired it but not played it, or I have decided I am not interested in it. In the 101-200 there are a lot of games that I hadn't really considered before. And, some that I have tried, and really enjoyed.

And, I still really want #Nemo's War (Second Edition).

I've always wondered what this game is about. It was unexpected, but a pleasant surprise to see all of the details. Which Uwe Rosenberg game is your favorite?

Hard to pick just one.  Uwe Rosenberg I guess.  I know Beth Sobel is my favorite game artist though!

Looks like Uwe Rosenberg has gotten the majority of the votes! (makes sense)

I like Beth's illustrations too--nothing too exciting, but I think that's why it blends so well with the game. And of course, they're beautiful! Makes me think of another idea for a forum post--"if all board games in the world were illustrated by a single illustrator, who would it be?"

This is a really tough question! So many good answers here.

Corey Konieczka, Jonathan Ying, Eric Lang, Uwe Rosenberg. 

And so many more. 

I will say Corey Konieczka. Final answer. 

Ooh, tough question. I guess... Z-Man? Z-Man is the most represented publisher in my collection, and they're not half-bad games! Pandemic, A Feast For Odin, Gaia Project, Carcassonne, Love Letter, Citadels. Other games by them I'd be interested in are Merchants and Marauders, Voyages of Marco Polo, Akrotiri, Chinatown, a bunch of Uwe Rosenberg, Stone Age, Terra Mystica, Lowlands, and Tigris and Euphrates.

Alright here goes nothing..for simplicity sake, I left off the one's I've played either no games from or games that I didn't particularly enjoy.

Ted Alspach - #Suburbia

Antoine Bauza - #7 Wonders Duel

Bernd Brunnhofer - #Stone Age

Bruno Cathala - #Kingdomino

John D. Clair - #Mystic Vale

Rüdiger Dorn - #Karuba

Steve Finn - #Biblios

Stephan Feld - #The Castles of Burgundy

Friedemann Friese - #Fabled Fruit

Jacob Fryxelius - #Terraforming Mars

Mac Gerdts - #Concordia

Reiner Knizia - #Lost Cities

Michael Kiesling - #Azul

Vital Lacerda - #The Gallerist

Thomas Lehmann - #Res Arcana

Paulo Mori - #Rise of Augustus

Shem Phillips - #Paladins of the West Kingdom

Alexander Pfister - #Port Royal

Uwe Rosenberg - #Patchwork

Vladimír Suchý - #Underwater Cities

Reiner Stockhausen - #Orléans or #Altiplano..can't decide

Daniele Tascini - #Teotihuacan: City of Gods

Ignacy Trzewiczek - #Imperial Settlers

 

After all that, I can safely say I don't particularly care about designers haha. I was surprised I knew a couple of them off the top of my head.

  1. Inis is on my wish list, probably around position 20-25. 
  2. If I were to start the hobby with $200, I would definitely choose several less expensive games. Probably a meaty Uwe Rosenberg (perhaps Caverna, le Havre or Agricola), Clank!, Five Tribes, Quacks of Quedlinburg, and Century: Spice Road (I probably just went over budget).
  3. I am always interested in trying new games and sharing the experience with my gaming group. If I were to find that I didn't enjoy a game, then I would probably give it to someone who really enjoyed it from my group. 

Star Wars would be the most epic - but I'm sure there would be a problem with licensing.
I personally would love some Uwe Rosenberg game art (Agricola, La Havre, Caverna, A Feast for Odin, Fields of Arle, Nusfjord, etc.)

GAME I LOVE: #Fields of Arle

GAME I THINK IS UNDERAPPRECIATED: #Notre Dame

GAME I DISLIKE THE MOST: #Battlestar Galactica (I know, I know... let the ridicule begin)

GAME I THINK IS OVERRATED: #Tapestry (again, I'm sure people will hate this answer)

GAME I CAN PLAY OVER AND OVER: anything by Uwe Rosenberg or Vital Lacerda

GAME I DON’T PLAY ENOUGH: #Brass: Birmingham & #Brass: Lancashire

GAME THAT MADE ME FALL IN LOVE WITH GAMES: #Power Grid

GAME I WISH I MADE: #Dinosaur Island

GAME THAT CHANGED MY LIFE: #Terraforming Mars

GAME THAT SURPRISED ME: #Vindication

GUILTY PLEASURE GAME: #Too Many Poops and #Dutch Blitz

GAME I SHOULD HAVE PLAYED BY NOW BUT HAVEN'T: #Clans of Caledonia and #Paladins of the West Kingdom have been on my shelf of shame for too long

Alexander Pfister. All the games I’ve played by him have been fantastic. Second place? Probably Uwe Rosenberg.