Dimir is the blue-black guild of the ten guilds of Ravnica. It seeks the blue ideal of perfect information while using the black means of subterfuge, thievery, and general willingness to get its hands dirty. It is strongly associated with undead and psychic energy. It most notably uses psychic vampires, along with an assortment of skeletons, horrors, and rogues. Your challenge this week is to design a card for the Dimir guild. It can be any card type (With the exception of legendary, since that is reserved for the guild leaders themselves.) and must be blue and/or black.
The winner of the contest will be the entry with the most votes and meets all the card requirements when the contest period is over! Good luck and submit early!
Read this post by Andrew Evans on how to approach designing Cards in this theme for MTG.
See Full RulesThank you to everyone who paricipated in submitting an entry or voting!