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Explore a Rich World in the Wastelands of HEXplore It: The Sands of Shurax image
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I got way too much stuff. A lot of it Kickstarter deliveries, as a lot of stuff got backloaded between last month and this month because of *waves hands* all of this going on. Not as many retail purchases this month. Unless you count all the Warhammer 40K stuff I have bought... *whistles* Anyway...

  1. #Alice is Missing: A Silent Role Playing Game - Backed on KS. Sounded like a fun game I could use to introduce non-RPG people to them. 
  2. #Aliens: Another Glorious Day in the Corps - I played this at Origins 2019 and instantly loved it. (the GF9 guy running said we were the first table to get everyone out alive) I have been waiting forever it feels like for this to come out.
  3. #B-29 Superfortress - A secret santa gift. I have a deep love of solo aviation war games ever since I bought B-17 Queen of the Skies on a whim as a kid. This and #Target for Today: Bombers over the Reich, 1942-1945 keep that game's tradition alive in an updated format. 
  4. #Black Rose Wars: Sator Box - Bought it off someone who backed the Kickstarter. As muh as I back on Kickstarter, I somehow missed the BRW campaign and have been gettng all its stuff piecemeal. 
  5. #Dark Rituals: Malleus Maleficarum - Backed on KS. See my Warhammer comment above? Mounds of miniatures get me all hot and bothered.
  6. #Dawn of the Zeds (Third Edition) - Always on the lookout for good solo experiences. 
  7. #Dice Hospital: Community Care - Backed on KS. Have Dice Hospital. Haven't played it yet, but I love Dice based games (drafting, placement, etc.) so I went ahead and backed the expansion.
  8. #Dune: Imperium - I'm not even a big Dune fan, but this looked fun.
  9. #Dwellings of Eldervale - Backed on KS. How could I pass up such a gorgeous production? The aesthetics just add to the fact that it's a great game.
  10. #Eclipse: Second Dawn for the Galaxy - I needed a big 4x game. I got a big 4x game. And it's gorgeous. I wanted to back this on KS, but didn't have the money at the time. Fortunately I found out that Lautepelit was selling extra US stock through their website and picked it all up.
  11. #HEXplore It: The Sands of Shurax - Backed on KS. I love adventure/exploration games with story. 
  12. #Hornet Leader: The Cthulhu Conflict - Black Friday sale. I love the leader series and the price was right no get this cheeky expansion.
  13. #Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945 - More solo war game goodness.
  14. #Robinson Crusoe: Adventures on the Cursed Island - Treasure Chest - See the comment on 13 above. ;)
  15. #Tidal Blades: Heroes of the Reef - Angler's Cove - When I late backed Tidal Blades, apparently I didn't add on the expansion. No idea why. I rectified that on Black Friday.
  16. #Tumble Town: the Dice Stacking Spatial Puzzle Game - Backed on KS. More dice game goodness. I think I can get the family to play this.
  17. #Tungaru - Backed on KS. All the playthroughs I saw during the KS looked like fun. 
  18. #Unmatched: Buffy the Vampire Slayer - Unmatched never really interested me all that much, except for the Bruce Lee expansion. Why get that when the rest didn't interest me? This set got me interested. And of course now they announced forthcoming sets with Marvel characters, so of course I will have to get those. 
  19. #Waste Knights: Second Edition - Late backed. Never even knew about the campaign until I started maintaining a Late Pledge list over on Board Game Geek. It's the kind of game that's right up my alley.
  20. #Trick Shot - Backed on KS. I looooove hockey. Just received it today, actually. 
  21. #It's A Wonderful World: Corruption & Ascension - Backed on KS. Just arrived today. 

The irony in making this list now is I expect to receive the #Anachrony: Infinity Box on Wednesday from the last KS. I got it through The Game Steward. So 22 new things this month. Whew.

You say that you caved..... But, it looks like you are counting it as a next years expense. If you are going to cave....Go all the way, LOL!!! Count it as this years expense. LOL

I'll mention two aquisitions that came out of left field for me.

#1862: Railway Mania in the Eastern Counties. This is an 18xx game, and I am a solo player. 18xx games are profoundly ugly. They have no theme. They are just not for me. Than, I started listening to some podcasts that talk a lot about 18xx, and I started seeingthe appeal of them. Then, I heard about this 18xx game which you can play solo. I looked it up on, and read a review or two.... And, then I got it. I was sorta worried about it, because I had had so little interest in the theme, or the gameplay, or the whole genre of 18xx. But, I love this. Quite frankly, it has been much better than I had even dared hope.

#High Frontier 4 All. I was strongly against the whole evolution of High Frontier, from #Rocket Flight on. I thought that they were complex for complexity's sake. I wasn't that interested in the harder parts of space exploration. But, then I did something that I should not have done. I watched the Heavy Cardboards playthrough with #High Frontier (Third Edition) components, and fourth edition rules. That put a hook into me. The #Pax Viking, Pax Renaissance & High Frontier 4 All: Module 3 was running at the time, I had already backed Pax Ren and Viking. But, after watching the teach and play, I went and added HF4 + all three current modules to my pledge. I haven't received it yet. Latest guess from Ion/Sierra Madre puts delivery in Feburary, but we will see.

Played #Beyond the Sun w/ 4 players.  Learning game for all 4 of us.  It ran a little long as we all tried to figure out what was going on.  I came in 2nd place primarly focusing on tech tree type stuff.  I was curious if I could avoid the exploration board and still score well and while I didn't have as many ships/conquered planets as everyone else I don't see how complete avoidance of it would work.  So many of our actions and tech's that we unlocked were tied to that side board.  Overall, want to play again now that we know the rules.  7/10

Played #Terraforming Mars: Hellas & Elysium mostly cause we got to use the new player boards I 3D printed for the game.  They were super helpful and makes the frustrations I had getting my first prints to work worth while.  I won by 3 points. 

  • #Rococo: Deluxe Edition with #Rococo: Jewelry Box Expansion 2x: So beautiful, and yes busy, but I think I prefer the new design quite a lot over the original. This a relaxing Euro gameplay-wise, though with a great deal of setup required just to play solo.
  • #Lisboa 2x: Brain melting. I haven’t played this in over a year so I had to relearn from scratch and it was … a lot. Got a lot wrong on the first runthrough. On the second, we nailed down a few gaps and hopefully I’ll remember for next time. OTOH, the feeling at the end of the second game was so satisfying. I love the richness of the board. I love the city building puzzle. I love the multi-use card action conundrum. I’ll have to replay this in the next couple of weeks so I don’t forget the rules again.
  • #Beyond the Sun 2x: Enjoyable with a lot of potential for future exploration. I can see that repeat plays will help with learning what all the available techs are, and which ones will benefit which strategy. Very much an “abundance” game in feeling, much like #Terraforming Mars.

1. I am somwhat interested in GtR. I owned and sold the original (ugly) version. Enjoyed the game play. Too confusing for my playing partners at the time. I have spent more than $250 on some games (expansions, upgrades, crowd funding campaigns) so yes. I didn't think I would but I suppose that I would.

2. Enjoyment is tricky to valuate. #The Crew: The Quest for Planet Nine stands out as my "Game of The Year". #On Tour was my most played game. But #Clank! Legacy: Acquisitions Incorporated is one of the best gaming experiences ever!

3. My biggest surprise is the double header of #Point Salad and #Truffle Shuffle. Easy, portable, tough mini decisions. Everyone can play. I though they would be just another pair of card games to toss in the pile. These are great!

4. My Top 5 games of all time:
#Scythe - Resources, expansion, fast turns, meaningful decisions, a touch of randomness, awesome expansions, beautiful.
#The Castles of Burgundy - Fast to play, highly variable, dice rolling with mitigation, multiple strategies.
#El Grande - Still the best area control, El Castillo, variability, intrigue.
#Concordia - Deck building with muti-purpose cards, exploration, resources, clever combinations, awesome expansions.
#Endeavor: Age of Sail - Engine building with exploration, thematically brilliant, fabulous presentation, modular

Hi, thanks for the welcome!

    1. How did you find Board Game Atlas?

I don't recall. But I was very surprised to find it!

    2. How long have you been in the hobby?

Well, I've been playing board games since as long as I can remember. It started to be more serious when I was 12; I discovered #Go and I played it every week on Friday during my high school years. Recently, in 2018, I became more seriously, in that I found a local game store and started playing games on the regular. I started with #Magic: The Gathering, but found it soon too commercial. The market value of cards is a let-down for me. That's how I rediscovered that board games are really my thing. You have everything and you play; that's all to it.

One of my motivating factors is to promote critical thinking through playing. It's only at this age that I fully appreciate the skills that can be learnt from board games. This fully explains my passion for them.

I wrote three books, each on a different board game (see below for links). "Play Go. And Other Games with a Go Set" (2015) on #Go, explaining the rules and with information about handicapping. "Abalone. Guide to the original game, its variants, and other games" (2019), on #Abalone (New Edition) with variants, handicapping and other games to play. "Play Homeworlds. Rules, Strategies, Variants" (2020) on #Homeworlds, with 14+ variants and all the rule variations and a lot of extras.




    3. What are your favorite 3 games at the moment?

My top 3 looks like this:

1. #Homeworlds - the new PQ version is avaialable now for $20, see  This game is potentially more deep than Go with a branching factor that can rise to over 1 million (that's right).

It is a 4X space exploration and space battle game, where your pyramids are used for both stars and starships. Your goal is to destroy your opponent's Homeworld. The game has a lot to offer in terms of strategy, with 2 sets you can play multiplayer variants with up to 5 players, it is very portable (no board, and pieces fit in a simply storage box (see my book), and uses economy as part of the strategy.

2. #Go - start here: This game is arguably the oldest abstract strategy board game.

The simplicity of the rules, the minimalist style, and the unfathomable depth of this game has kept it interesting for thousands of years. New generations are as much fascinated as ever. The AI-era has given it a hype. In comparison to Chess, Chess is a battle, Go is a war.

3. #Zendo Classic (playable with 2 Homeworlds sets--see 1. above--and some additional materials) - read the original rules here: Zendo with Looney Pyramids is more fun, if you ask me.

Now that Pyramid Quartet is shipping, there is no reason to buy the new edition of Zendo. Just get two Homeworlds Sets, and play many different games, including Homeworlds and Zendo. Extra materials can be found in any craft shop. If you need some help with Secret Rules, get the Pyramid Zendo Cards here

Zendo is an INDUCTIVE logic game (unlike Mastermind, which is DEDUCTIVE), and your goal is to guess a secret rule that Game Master has come up with. In order to guess the rule, you initially get partial information in the form two structures of pyramids the Master builds, one follows the rule (and is marked with a white marking stone), and one doesn't follow the rule (and is marked with a black marking stone). You participate by building a structure during your turn. You opt for having the Master mark the strucutre directly, or ask everybody to guess how the structure should be marked. Players that guess correctly get a guessing stone that they can exchange at the end of their turn for a guess at the Secret Rule. You win if you can guess the rule. The Master accompanies a wrong guess with a structure that either follows the wrong rule but is marked black (doesn't follow the Secret Rule), or doesn't follow the wrong rule but is marked white (follows the Secret Rule). The game is moderately complex, but is very satisfying and fun, one of the few games that use inductive logic (the scientific method).

(I am not affiliated with Looney Labs, but I promote them, because their games are awesome.)