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Popular Fighting Board Games (Category)

These are the board games with the Fighting category.
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Exceed Fighting System: A Real Contender image
ReviewExceed Fighting System: A Real Contender [EXCEED Fighting System]Like| 0 comments | [+]
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StrategyA New Challenger: Exceed Strategy Discussion - Ken Masters [EXCEED Fighting System]Like| 0 comments | [+]
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Pretty decent week of gaming because inline gaming picked up a little!

  • #Too Many Bones Solo with Gasket and got my booty handed to me. I did build him well for the Tyrrant I was fighting! Fun concepts though that I can see being fun to play with!
  • #Carnegie on BGA twice. First game I did not know what I was doing at all...scored very poorly. Second game I understood more and made it more competitive. Lots of messing with people here!
  • #Russian Railroads on BGA. I have been enjoying this one quite a bit actually. Fun action chaining and reward systems here. 
  • #Fort @ 3-players. Really enjoyed this. I took the backpack strategy and rushed the game allowing me to win pretty handily!
  • #Hansa Teutonica: Big Box # 3-players X2 - This was a total win. Great game and quick turns make it super interesting. There is a kind of an overpowered strategy that came up but it will never happen again under my watch...

Hmmmm good question. In general I like lots of games, but like you mentioned, there are ones that make me want to revisit. The ones that leave a strong impression tend to have these aspects:

  • Strong build-up or as mentioned, an "arc" - The game lets you make decisions all throughout the game that builds something that you can feel proud of by the end of the game. Engine building games do this for me. And it's important that there are various ways to approach it
  • Story-worthy moments - I love games that tell a story, whether through actual narrative elements or through the gameplay itself. It could be an exciting race to the finish line filled with twists and turns, fighting for control among different factions, or just chance elements that create anxiety and excitement

I recently remember struggling somewhat with #Fury of Dracula (Third and Fourth Editions)'s.  Most of it is fairly straightforward, but for some reason we had a really hard time figuring out how fighting works and that really slowed down the game.  And also it was hard to reference for things like "does the player automatically see if there's a Dracula card in his city or does he have to search?"  We have yet to break this game out again, even though we were really looking forward it for a long time.  So I hope that one bad experience didn't kill it. 

I remember #Fortune and Glory: The Cliffhanger Game also being particularly terrible.  But that was a long time ago. 

Since my most reliable gaming partner (my 8 year old son) has started to play outside more in the evenings thanks to warmer weather, my latest 5 skews distinctly to solo games at the moment:

5. #Catan This is almost certainly the most-played game in my collection, but most of those plays were when I was at university in 1997 and long before I started logging games in 2017. I've got a bit tired of it over the years, but it's been with me a long time so has nostalgia value, and my kids recently discovered it and have asked to play a few times. This play was a surprise request from my 8 year old, and exemplifies some of the issues people have with the game. He picked his settlements next to a 6 and planned his strategy around that somewhat, and I'm not convinced we rolled a single 6 for the entire game. He was absolutely steamrollered by a combination of that and the robber being stuck on the same tile for most of the game. Still, he said he enjoyed himself regardless.

4. #Legendary: A Marvel Deck Building Game This is my most-logged game, mostly because I found a solo league and play a minimum of 3 games for it every month. I enjoy it, but it has less novelty value for me now than some other games in my collection and has become a sort of default solo choice for if I'm tired or short of time, as I've had more practice in setting it up and playing. I'm currently in second place in this month's league though, and the scenario setups this time were a good mix of challenges.

3. #7 Wonders Duel This was another game with my 8 year old, after not having played this for a year. I'd forgotten how engaging the game is and had a good time with it, though it was somewhat soured towards the end by my having forgotten to properly remind my son about the Science/Military victory conditions so he didn't block me from my military victory as he might otherwise have done and was a little bit disgruntled. We ended up resetting the game back a few steps and playing on from there, though, so he had a good time in the end.

2. #The Dresden Files Cooperative Card Game When I got it last year I was surprised at how much I enjoyed this game. I've read the books and it seemed like an interesting idea so I nabbed a second hand copy and started working through the setup for each book. I thoroughly enjoy the sense of the puzzle you get in a solo game (I haven't actually played it with others, and suspect it may not work as well in fact). The end game can be frustrating at times, because it can come down to just a roll of some dice to see if you succeeded or not, but I appreciate the lead up to it and in this case I won regardless of that final roll.

1. #Thunderbirds Co-operative Board Game I'm a sucker for the IP in this one, but I really enjoy the game too. I've mostly played it solo, but have tried it with others too. Thematically, I think I like the fact that for the most part you're dealing with preventing disasters and saving people rather than competing or fighting. There's a bit of randomness to it, but the game is mostly about trying to work out how to optimise movements, tokens and actions to give yourself the best shot at keeping everything under control. I randomly select characters usually, and this was a very tough match-up that I didn't succeed at, but I came closer than I expected and felt quite satisfied with the result at the end.


If you ask me on another day, I might easily switch around those top two rankings. I enjoy both and I'm keen to get both back to the table. Mind you, I've also just received a delivery of #The Search for Planet X that I ordered 5 months ago, and I'm itching to try that out too...

July - Partial Success - 2/3 objectives completed

Sooo we cheated a bit with this one.  We were thinking about playing a warm up game because we had such a long break, but we didn't really feel like going back and repeating June.  So we decided to play a "no commitments" game of July.  (Which is to say, if we won, we were totally keeping it.)  We had a really good start to the game, at about the halfway point we had 2 of the objectives mostly completed and we had just decided that we were going to keep it when we were hit with a literal storm of cascading incidents and lost the game in one escalation.  I think we put out 5 incidents tokens.  So we quickly went "no no, that didn't happen" and restarted. 

For the team evaluation card we went with:  

  1. Strongly agree that for us to win someone else has to lose.  
  2. We went the opposite way with the hidden information and went with a 3 (neutral) for this question.   

Started the game with one funding so we alwasy pick airlift as our first choice. 

What I think went wrong with this game is that we maybe focused too much on the pursuit objective intitally and we let the agents get away from us.  We went a full round just putting down all the blockade markers and only getting rid of a couple of agents.  So we had a pretty full board of agents that we were barely keeping ahead of.  Plus the agents weren't in places where it was easy for us to travel to with our visas. Couple that with getting really unlucky with our incident card draws and we lose the game in one go.  

So our 2nd game had a much worse start.  We drew an escalation on the first turn.  We decided that we were only going to half-heartedly attempt to do the pursuit objective.  We'd block it off from any points where it would get to a Soviet city quickly and then ignore the rest.  If we had the teams then we'd mop up everything at the end.  (Spoiler, this was fine, except that we forgot that South America goes back up north to Havana.  We blocked the one from Mexico City, and then missed it when it expanded back up later.  So we failed this one. (My question though is that since we succeeded the other two we now move on to Aug.  So we don't get to do it again right?  If we had failed July we'd get a 2nd go at it.)) 

After that we had a decently long stretch between escalations and then we drew two almost back to back.  So we had a not so great start but we managed to pull it off in the end even though almost all the Africa cards were in the bottom of the deck.  We ended up having enough teams that we could put one in 3 different cities at once.  We almost got in trouble with the plague cubes.  We didn't go into any of those cities during the game because lucky us they didn't also have agents in them.  I was all set to finally use my neutral alias which got the plague fighting abilities last game but realized I couldn't get there in time to actually get rid of any cubes what with having to get to a safehouse and switch identities first before I could do anything.  Luckily, we ended the game before any outbreaks could happen.  We actually had 4 or 5 more turns left and one more escalation card in the deck when it ended, which is really good for us.  Usually we are in danger of decking out.   

Interestingly, my scar came into play for the first time this game.  I walked into Sydney to clear out some agents and then didn't realize that I was stuck there.  My scar says I can't walk out of or through the Pacific Rim area.  I ended up having to burn a card to fly out.  The satellites never seemed to be much of an issue.  There were a couple of times when our dispatcher had to move someone out and once when our ever faithful Airlift card got the dispatcher out of a tough spot and across the board to prevent an incident at the same time.  But overall not that much more difficult.   

End game bonuses: (4 pts)

  • My neutral alias that got the plague fighting stuff got a visa.  (Her actual ability is the one where you can reveal 3 cards to find the objective instead of discarding them but we've literally never used that.)  We noticed that it was really hard for me to get to where the plague cubes were especially with having to switch identities.  So hopefully this helps next game.  We also have to start going there earlier.  Can't wait for the cities to get to 3 cubes otherwise I might not get there before the next escalation.   
  • Cargo pilot got a black book (drop safehouse when you discard matching city card).  Her allied alias is the Clinic Planner so she's already used to being our safehouse dispenser.  This just makes her alternate alias more useful.   
  • 2 anti surveillances.  We ended up with all 4 incidents in cities that previously had no surveillance in them.  We considered just spending all 4 points on anti surveillance, but decided to split the difference.   

But hey on the bright side, +1 funding which means we get to keep our Airlift card!  Yay! 


I finally got to try #Undaunted: Normandy! I love deck building games, and I love the fact that designers are being creative in mixing the mechanic with others. In this case, the designer of War Chest took the deck building mechanic into a Memoir '44 style combat game. 

I was surprised at how much I was invested into the individual pieces, and how the board itself felt like the set piece to a small indie movie about WWII fighting. The mechanic of getting more pieces (cards instead of poker chips as in #War Chest) was very familiar so it was easy to get into the play. But, honestly, I kept thinking that I'd rather play M'44...or even War Chest. 

We only played an intro scenario, so this is not a review just my first impressions of the game. And of course, COVID-19 Caveat applies -- this was on TTS as my nephews have the game but we can't play in person right now.