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Popular Aliens Board Games (Category)

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Aliens: Bug Hunt - Overview & Time-Lapse image
GameplayAliens: Bug Hunt - Overview & Time-Lapse (https://youtu.be/Q3wkt0FOeZM) [Aliens: Bug Hunt]Like| 5 comments | [+]
Aliens: Bug Hunt Solo Playthrough image
PlaythroughAliens: Bug Hunt Solo Playthrough (https://youtu.be/bhD2cD9p4vA) [Aliens: Bug Hunt]Like| 0 comments | [+]
Aliens: Bug Hunt Cooperative Game Overview image
ReviewAliens: Bug Hunt Cooperative Game Overview (http://www.sahmreviews.com/2020/09/upper-deck-aliens-bug-hunt.html) Like| 0 comments | [+]
Visitor in Blackwood Grove Review - Aliens, Agents, and Kids, Oh My! image
ReviewVisitor in Blackwood Grove Review - Aliens, Agents, and Kids, Oh My! (https://www.meeplemountain.com/reviews/visitor-in-blackwood-grove-review-aliens-agents-and-kids-oh-my/) [Visitor in Blackwood Grove]Like| 0 comments | [+]
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I got way too much stuff. A lot of it Kickstarter deliveries, as a lot of stuff got backloaded between last month and this month because of *waves hands* all of this going on. Not as many retail purchases this month. Unless you count all the Warhammer 40K stuff I have bought... *whistles* Anyway...

  1. #Alice is Missing: A Silent Role Playing Game - Backed on KS. Sounded like a fun game I could use to introduce non-RPG people to them. 
  2. #Aliens: Another Glorious Day in the Corps - I played this at Origins 2019 and instantly loved it. (the GF9 guy running said we were the first table to get everyone out alive) I have been waiting forever it feels like for this to come out.
  3. #B-29 Superfortress - A secret santa gift. I have a deep love of solo aviation war games ever since I bought B-17 Queen of the Skies on a whim as a kid. This and #Target for Today: Bombers over the Reich, 1942-1945 keep that game's tradition alive in an updated format. 
  4. #Black Rose Wars: Sator Box - Bought it off someone who backed the Kickstarter. As muh as I back on Kickstarter, I somehow missed the BRW campaign and have been gettng all its stuff piecemeal. 
  5. #Dark Rituals: Malleus Maleficarum - Backed on KS. See my Warhammer comment above? Mounds of miniatures get me all hot and bothered.
  6. #Dawn of the Zeds (Third Edition) - Always on the lookout for good solo experiences. 
  7. #Dice Hospital: Community Care - Backed on KS. Have Dice Hospital. Haven't played it yet, but I love Dice based games (drafting, placement, etc.) so I went ahead and backed the expansion.
  8. #Dune: Imperium - I'm not even a big Dune fan, but this looked fun.
  9. #Dwellings of Eldervale - Backed on KS. How could I pass up such a gorgeous production? The aesthetics just add to the fact that it's a great game.
  10. #Eclipse: Second Dawn for the Galaxy - I needed a big 4x game. I got a big 4x game. And it's gorgeous. I wanted to back this on KS, but didn't have the money at the time. Fortunately I found out that Lautepelit was selling extra US stock through their website and picked it all up.
  11. #HEXplore It: The Sands of Shurax - Backed on KS. I love adventure/exploration games with story. 
  12. #Hornet Leader: The Cthulhu Conflict - Black Friday sale. I love the leader series and the price was right no get this cheeky expansion.
  13. #Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945 - More solo war game goodness.
  14. #Robinson Crusoe: Adventures on the Cursed Island - Treasure Chest - See the comment on 13 above. ;)
  15. #Tidal Blades: Heroes of the Reef - Angler's Cove - When I late backed Tidal Blades, apparently I didn't add on the expansion. No idea why. I rectified that on Black Friday.
  16. #Tumble Town: the Dice Stacking Spatial Puzzle Game - Backed on KS. More dice game goodness. I think I can get the family to play this.
  17. #Tungaru - Backed on KS. All the playthroughs I saw during the KS looked like fun. 
  18. #Unmatched: Buffy the Vampire Slayer - Unmatched never really interested me all that much, except for the Bruce Lee expansion. Why get that when the rest didn't interest me? This set got me interested. And of course now they announced forthcoming sets with Marvel characters, so of course I will have to get those. 
  19. #Waste Knights: Second Edition - Late backed. Never even knew about the campaign until I started maintaining a Late Pledge list over on Board Game Geek. It's the kind of game that's right up my alley.
  20. #Trick Shot - Backed on KS. I looooove hockey. Just received it today, actually. 
  21. #It's A Wonderful World: Corruption & Ascension - Backed on KS. Just arrived today. 

The irony in making this list now is I expect to receive the #Anachrony: Infinity Box on Wednesday from the last KS. I got it through The Game Steward. So 22 new things this month. Whew.

I am super excited for the new Root Expansion! I'd love to see improvement for 2-player gameplay!

Top games I want to see in 2021 are:

#Oath: Chronicles of Empire and Exile - the production value and the playing and slowly altering the game is probably going to be incredible. Can't wait for it to arrive.

#In Too Deep - is a new type of game for me, but the kickstarter really sold me on it. Puzzle/Detective/Cyberpunk feel - seems awesome!

#Nemesis Lockdown - Who doesn't like aliens coming out of your chest?

#Endless Winter: Paleoamericans has huge hype behind it, but it seems like a great addition to any collection. Happy to have grabbed this one.

Going to be a great year!

 

 

 

 

I really enjoy dexterity games. Some of my favorites in order of most to least (but still great):

  • Rampage (or Terror in Meeple City)
  • Hamsterolle
  • Warlords (a game my friend made. There are only a couple dozen boards in existence)
  • Ascending empires
  • Tumbling dice
  • Crokinole
  • Pitchcar

Ones that didn't make the cut for me:

  • Rif Raff (fine game, I just like Hamsterolle better)
  • IceCool (I didn't care for the physical element of it. Flicking was finicky)
  • Balancing Aliens
  • MiniGolf

Bonus for the six year old in everyone:

  • Crossbows and Catapults. 

Only got two games in during our 6 hour game day, Nemesis and The Isle of Cats. 

I wasn't expecting to be playing such a long game until about 15 minutes before arriving, but Nemesis was worth it for sure. We were playing with semi-cooperative rules so we all had our own objectives. Nobody chose an objective that was against the group, so we were helping one another quite a bit. In the end, we all ended up dying at the hands of various aliens without escaping or hibernating. Even if one of us had hibernated, the ship wasn't destined for earth so it didn't matter. I look forward to playing this again soon.

I just got my copy of The Isle of Cats this week, so I was eager to get it to the table. Everyone really enjoyed it and even though I covered the most spaces on my ship, I came in last by a few points. I opted to wait on getting private lessons cards during the first round drafting phase and only got a few good ones in the later rounds. I won't repeat that mistake in the future.

Got a fair number of games in this week:

  • #The Castles of Burgundy (multiplayer, yucata):I’ve played this one a few times now and it is always enjoyable. I think I might have had my best game ever too which helps. :)
  • #Cacao (multiplayer, yucata):  First time playing this game and I really enjoyed it. It’s a nice spatial puzzle along with tile laying which I always enjoy!  Quick too. 
  • #Take 5 + Take a Number(physical,multiplayer): It was an immediate family members birthday this week and everyone was asking to play this game. Definitely a favourite and one the non-gamers can get in to. 
  • #Just One(physical, multiplayer): Another family favourite. Highly recommend this one as well. 
  • #Cosmic Encounter(TTS, multiplayer) x2: Another game I have played many times. I almost always have fun although I rarely win. I am saying almost now because the combination of aliens we got in our second game really caused it to drag and diminished the enjoyment. I’d still be happy to play it anytime. 

Decent week!

Video games count, right? My favorite video game from childhood is Castle Crashers. If someone finds a way to turn that into a board game, I would be very interested in trying it out.

I also remember playing a lot of Helldivers, where you choose your gear, drop down with a group on an alien planet, and carry out missions like defend this, destroy that, survive and blow stuff up as hordes of aliens attack you, and the enemies get more numerous and harder throughout the mission as you run around. You can call down mechs, automated turrets, heavy weaponry, and my personal favorite was calling down a large vehicle that everyone can get in and can control something like driving, shooting out a side turret, and shooting the main cannon. Man, that game was a thriller. Are there games like that already? I've kind of tried looking, but with little success. I'd kill for a game like that. I guess it kind of sounds like #Zombicide, but crazier

I would love to see something along the lines of Rainbow six siege made into a hyper tactical board game. Police vs hostage takers. Could be either 1 vs many or two teams. have a central map showing the layout (or It could start hidden) and then the hostage takers have a screen behind which they have a mini map and can place/control their people. Then once the police breach a room (or use a spy cam etc.) the hostage taker places all the things that are in that room. 

Could have all kinds of fun equipment/traps for each side and make it highly asymmetric. I think it might work better as a 1vs many, a bunch of less effective hostage takers but they have the element of surprise and don't have to worry about civilians.

I have really enjoyed the XCOM board game, a really good use of an app to control the aliens and make things truly unpredictable with minimal admin. Also the time pressure prevents any quarterbacking.

#Sprawlopolis is a fantastic game! Only 18 cards, too, so this would be an easy one to print at home.

I'm also a big fan of #Escape From the Aliens in Outer Space. They used to have a free pnp, and it's a really fun hidden-movement type game where all players are sneaking around on a ship. Very fun and can be very tense. 

It's a very interesting article that raises thoughts around a lot of the media we consume.  

There is definitely something different about playing a board or video game where you are actually DOING the thing rather than passively consuming it in a book or movie.  

It's a tough one.  My first instinct is to say that it's ok to portray a socially brutal period as long as you don't wash over the horrible things that are actually happening.  But my second thought it, who would want to play a game like that?  

If you move your green cube in to such and such a territory and extract resources and the game gives you X resources along with a human body count in the thousands it would be realistic and accurate but also very tough to play. 

However, in the end perhaps that is the point.  We play games with themes that abstract that body count and perhaps we shouldn't. 

Video games have had the same commentary for years.  Even the game themselves poke fun at it.  "You're here to stop me from killing people yet how many faceless minions did you kill to get to me?" to paraphrase a few games.  It's why killing aliens, zombies, and nazi's is the go to in games because socially it is "ok".  

So for me, for now, I'll say that it's ok to play a game like Scramble for Africa but not ok to abstract out the nastiness.  

This is a thought provoking topic.  I started reading a history book recently (I can't remember the title...it's but a Jill somebody) but it's on US history and takes a more...mmm...honest look at some of the "colonistic" behaviors that contributed to the founding of the US.  

I would imagine there are games out there that touch some sensitive areas and I try to be sensitive to bringing games to the table that might be difficult for anyone at the table.  That being said, I'd avoid a game on slavery, or trafficking, and while not a board game, games like Grand Theft Auto and those of a similar ilk I have shied away from because I find the theme unsavory.  I realize it's a fantasy realm but I also try to be sensitive to what I want my kids to play or see me playing.  Even for the notion of broaching a topic with family members I might struggle to go that around a game as playing a game could communicate a lack of importance around a topic that I would consider heavy.  So for instance, if there was a game about building a wall to keep aliens out...living in Texas I would immediately draw a political parallel and might avoid such a game both because it would make me uncomfortable as also because it's a little to close to home for many or our friends and neighbors.  

I have to believe though that I am probably blind to many offenses I might inadvertently cause due to my own ignorance and so would extend grace by default to game designers and their chosen themes.  I would not assume they intended to cause offense by a game theme purposely nor would I condemn the game itself.  I have not played Secret Hitler but would not feel offended to play it nor think the designer meant ill will toward any peoples in choosing such a theme for his/her game.  

I like Marshwiggle92's perspective on the teaching opportunities that might be present with certain games.  I can't say I recognize those opportunities very often but I like the idea of using a game to draw those out.

I sort of made my pitch in the other thread. Basically I took the crisis of the third century Roman Empire and put it in space. I find the Roman Empire during the crisis years as very fascinating, and moving it into space adds all kinds of interesting potential. I wanted the game to really focus on player interactions and competition for the throne, while ignoring or fighting invading space aliens at the same time. Which is what the real Romans did. 

Here is my pitch for our space game:

A human space-faring empire has been the unchallenged superpower in space for hundreds of years. The empire encompasses numerous planets, from rare gas producing gas giants, to barren yet material rich asteroid belts, and to lush and populous Earth-like planets. 

At the center of the Empire lies the Senate. The Senate is the squabbling, thriving, and beating heart of the Empire. Numerous factions vie for control of power - power to name a Consul once every 4 standard years.

Some factions are always at odds - the Militarists and the Pacifists can never agree, but other factions seek to form mutually beneficial alliances - at least until they are no longer useful!

Senatorial politics aside, everything is peaceful in the Empire. Until news from the frontier is brought before the Senate. Menacing alien invasion fleets are appearing all over the Empire - devastating worlds and spreading death and destruction in their wake.

Will the various factions work together to protect the Empire? Or will they betray each other in attempts to take control of the Senate for themselves?

******

So that’s the premise of my game. I imagine that the following mechanisms would be utilized:

Worker Placement - to acquire resources and perform actions - diplomacy, research, production, etc  

Deck Building - used in combat but also in diplomacy 

Unique Faction Powers - Technocrats get bonuses to tech, militarists get bonus combat cards, bankers acquire resources faster, etc  

Co-op/Competitive - players work together but also compete to be voted consul or perhaps seize control as dictator.

Multiple Paths to victory - Form alliances with minor alien races, seize control of the Senate and become Dictator, or defeat the alien threat in pitched battle!

Randomized Set-Up - modular game board with a multitude of hex tiles that changes each game. Not all tiles are used each game. Tiles beyond the frontier my start unexplored at the beginning of the game 

AI Controlled Alien Threat - deck based event system controls where and what the aliens do next 

Technology Tracks - similar to Scythe, Empires of the Void 2, or TI4

I could keep going but this seems long enough for now