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Popular Combat Board Games (Category)

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Thanks for the welcome.

Heard about you from a friend.  I've been in the hobby since 1985.

My 4 favorite games right now are:

  • Ragnarok Heavy Metal Combat in the Viking Age
  • Rangers of Shadowdeep
  • Necromunda
  • Core Space

Looking forward to Stargrave.

Great idea!  I wonder who came up with this one?

To comment on your post: #Civilization: A New Dawn is a great civ game but I highly recommend getting #Civilization: A New Dawn - Terra Incognita with it.  It makes the combat/military aspects much, much better and I like everything it adds to the game.

To facilitate this post I'd like to suggest that when we order a list by recently added that we should be able to see the date when it was added.  I am looking at my owned list but there is no actual date showing when games were added to it.

Now on to my list:

Er...I tend to do more retail therapy this time of year and I have a bit of extra money so...I went a little crazier than usual this year:


Obviously I love me some marvel champions.  I like deck construction in this game, I love Marvel, and I love having options.  However, I think after Quicksilver and Scarlet Witch I need to dig a line in the sand for new purchases for a while and absorb what I have!

My favourite game of the lot is Gaia Project followed closely by Dune Imperium.  For solo play Gaia Project also wins out slightly but Dune Imperium is a close second.  And in fact I'd say Dune Imperium is a smoother solo play but I like the crunchiness of Gaia Project more personally.

Removed/On the Block

All of the new stuff in and kickstarters coming up means the shelf has to get thinned.  A few games that I don't find grab me are on the outs.  I sold patchwork and railroad ink to someone in my gaming group and traded Trains for Res Arcana.  The other ones are posted up for sale.

Games on the Radar

I am thinking my next purchase might be one of the solo wargames from GMT.  I am not sure which one to get yet as I am relatively new to this field.  I have been looking at #Field of Fire, #Flying Colors, #Red Storm: Air War Over Central Germany, 1987, or in a different vein #Pericles: The Peloponnesian Wars.

I'm not a massive two player gamer.  Mostly because no one in my house games and with my group we are typically 3 or 4.  

However, I have played enough to give some recommendations:

Epic length two player games:

Both games are longer epic reworking of classic stories.  They both benefit from repeated plays and learning the options available to yourself and your opponent.  

Medium length two player games:

Battlelore and Memoir 44 are both excellent two player combat games.  The order system and dice rolling add a strong element of luck to the game but good strategy is usually rewarded.  I personally prefer Battlelore but they are both great games.

I have a confession to make.  I don't really enjoy Twilight Struggle.  But I put it here because it is a classic of the hobby.  I think everyone should give it a try at some point.

Short Two player games:

I really enjoy Patchwork.  It's quick to play, easy to teach, and has a different theme.  Watergate is, to me anyway, a simpler version of Twilight Struggle.  This makes it a lot easier to learn the tricks of the game and a smaller investment in time and learning to get the most out of it.  

  • #Orléans w/ the new Beneficial Deeds board from #Orléans: Trade & Intrigue 1x @ 2p - this game is a favorite of my wife's, and I really like it too, but the new Beneficial Deeds board makes it way better, IMO. The board from the base game was basically a way to purge pieces from your bag, but the new board has actions that actually make you want to do them!
  • #Windward 1x @ 2p - a friend of mine got this for his birthday, and we tried it out. This is a cool game! It's got really cool aesthetics and components, and the sci-fi theme is fresh (to me, anyway) and well-implemented. It's not a very heavy game - some action selection, hex movement, dice rolling combat with some opportunities for dice mitigation. It was fun at 2 players and I think the scaling was done well, and I think it will be even more fun at 3+. Here's a pic I took:
  • #Everdell w/ #Everdell: Spirecrest 1x @ 3p - love this game as always! I think I've decided that this is my least favorite expansion, but I still really like it. From what I've seen, that's a minority opinion, as well.
  • #Dungeon Mayhem 3x @ 2p - a few games of this before everyone arrived and we got to our main event next...
  • #Inis 1x @ 5p - the main event! 3 of us had played at least once, and we had 2 new players. This was so much fun! One of the first-timers ended up winning after a fairly long and hard-fought game. We played with the 5th player module of the #Inis: Seasons of Inis Expansion, as well as the "We Want A King Module" (which didn't come into play). Here's a pic I took near the end of the game:
  • #Here to Slay 2x @ 3p - some of us played some quick games of this to finish out the night. IMO this game is #Munchkin but much faster.

I've seen a pretty wide range of opinions on how well the theme was implemented in this game. On a scale of 1-10, I'd probably put #Dune at about a 9, and that may be the most thematic game I've played. This game I'd probably put at around a 6. The worker spaces and cards make sense thematically, as well as the whole "Intrigue" system (unbalanced as it may be). The combat is exciting and feels dangerous, with plenty of opportunities for surprise moves, which also feels thematic. At the end of the day, though, you're competing for points, which doesn't feel thematic at all.

Got a good variety of plays in this week!

  • #Cartographers: A Roll Player Tale:(physical, solo): This time with coloured pencils.  :)  This is one of my favourite roll and write games and I reviewed it recently...err, I can't seem to find the review on the site. , was it that bad? ;)
  • #AuZtralia (physical, solo): This is a quirky Martin Wallace games with a mix of economics, combat, Australia, and Cthulu!  I don't have anything else quite like it in my collection.  See my review here: R0land's Rambling Reviews: Auztralia | Board Game Atlas
  • #Tales of the Arabian Nights (TTS, Multiplayer): First time playing this game.  It's more or less a story generating engine loosely in game form but it was quite enjoyable for an evening.  I was a bit tired so it was a nice and relaxing game to play.
  • #Welcome to... (Board Game Arena, Multiplayer): Got two games in.  This one is a fun roll & write game.  It's a bit more straightforward than Cartographers, which I prefer, but it's still quite fun and a quick filler.
  • #Marvel Champions: The Card Game (x2) (TTS, Multiplayer): Got my game group to give this one a shot online.  Imported my deck in to the TTS mod for that authentic feel.  It was nice to get that multiplayer synergy going.  Solo is still fun, albeit it a bit swingy, and it's like having 2 really different games in one package.  I also reviewed this one here: R0land's Rambling Reviews: Marvel Champions | Board Game Atlas  (I promise that's the last one!)
  • #Gaia Project (x2) (Physical, solo): Got a great deal on it and it arrived on Friday.  Two solo games so far.  Haven't won either but I really like the system they are using for solo.  Now I need to spend some time really thinking my moves out instead of the system.  Absolutely love this game!  The game is tight but there are tons of paths to victory.  The puzzle of expanding your empire, while having to work around other players, and scrounging up resources to do the things you need, all the while looking at the round and end game objectives is just sweet!  Especially when you pull a plan together that works really well.
  • #The Search for Planet X (TTS, Multiplayer): First game of this.  I'm not a huge deduction game fan but this one I really liked!  The puzzle of searching broad vs narrow, not spending too much time relative to other players, and trying to guess what they are going for is really nice! I might just have to pick this one up myself!
  • #Brass: Birmingham (Physical, solo): I used solo rules I found online.  The solo rules are really smooth so I think I'll be playing this one solo more often.  If you've never played Brass it's another game that I have never quite seen anything like it.  Players build and network among other players, often using the other players resources which helps out both parties.  It's often a question of being able to make the big plays at the right time and making sure that you get more out of the bargain when interacting with other players.  It's hard to explain if you haven't seen it in action but it's well worth checking out!

Good week!

Edit: Looks like the missing review was due to user error!

First, as always, thank you for watching the video and putting the thoughts into great summaries.

Second, I'm going to try to be brief on my initial thoughts.  I will say I will be a day 1 backers.

Really excited about the Warlords, I think they'll add a lot and I'm always pro anything that encourages combat.

I'm still not sure where I land on the Badgers, I want to see more about them when the KS launches.

Initially what I see about the minor faction... meh.  I think for my group they won't be needed, but I do think they'll be great for 2P games.  That means they could be really good for continuing to teach my oldest (and subsequent kids) daughter the game.  And it will make our 2P game richer.

But, yes to your thought on Meeples.  More beautiful meeples, yes!

Not sure how I feel about the Treaty card.  I can't imagine a lot of situations where I would want to see this played, since a lot of our meta games consist of trying to get other factions to fight.  I could see it being really helpful against the Vagabond scoring hostile points (but we have only played with a Vagabond twice).

Also, as someone who plays the Lizard Cult a lot, I would be worried it would be used to stop people from killing my Meeples and giving me Acolytes.

All of this is just initial thoughts and I'm sure all aspects will grow on me more as I see more and more with KS.  Can't wait for it to launch!

#Star Wars X-Wing: Core Set will probably always be my favorite, even if I don't play anymore. My oldest (soon to be 6) should be old enough to fly the ships around and roll dice, so I need to try that with him. I may get more into 2.0 once he's older, but for now, I stopped playing when 2.0 launched because I didn't want to re-invest in my sets.

#Star Wars: Rebellion I've only played once but LOVED it.

I haven't played it yet--and I'm sure I'll love it when I do--but I asked for #Star Wars Imperial Assault for my birthday in July but I told my wife not to worry about it if she couldn't find one for a decent price. So fingers crossed! 

#Star Wars: Destiny is also a favorite, although I haven't played in some years now. I'm hoping my kids will want to play when they're older, so I'm keeping everything (I have enough for 3, maybe 4 decent decks). I always played casually anyway.

My kids love #Loopin' Chewie, and used to sit around and play that for hours. Great little babysitter haha

I'm a big fan of #Star Wars: Outer Rim, although I've decided I much prefer it at a higher player count. Solo just feels like a race (although I'll still play solo on occasion), and two-players leaves too much space between players. What I want to do is figure out a house rule to make ship-to-ship combat a regular action. That would be wonderful, but I haven't yet given it much thought.

And, lastly but not leastly, #Star Wars: Epic Duels Game is my grail game. One day it will be mine. Until then, I shall dream on.

Lots of good games this week!

  • #Gandhi: The Decolonization of British India, 1917 – 1947 (solo, physical) x2: Played the last half of the game.  This one definitely felt very different from other COIN games I've played so far.  I think I was playing the bot for the non-violent factions incorrectly to start with but finally got things straight and the game started heating up in the second half!  
  • #Pendragon: The Fall of Roman Britain (solo, physical) x4: WOW!  What should I say about this game?  It's definitely a big game.  It's very long and is super different to the other COIN games I've played.  It's not just a couple of different faction powers or whatnot but different in a ton of ways.  The combat as well plays incredibly different.  I really enjoyed the play, especially after I really understood what each faction was trying to achieve and was able to run the bots easier.  I don't know if this game is for everyone as it adds quite a bit of complexity and rules to the COIN ruleset but if you can get in to it I can see this being an incredibly enjoyable experience!
  • #Ecos: First Continent (multiplayer, TTS): I really enjoy this game.  (Hey, you build a map so right there I'm in.)  I think the one issue is that if you get the right card pull from the deck it can potentially make or break your game.  However, there are some strategies that can help with that but, especially for newer players, if you didn't get the card or aren't in a position to utilize it then it might be hard to capitalize on the board state or stop others.  I think you have more options than it first appears but it takes a couple of plays to really get it.
  • #The Crew: The Quest for Planet Nine (multiplayer, TTS): Bit of filler after we finished Ecos.  Such a wonderful game.  We had 2 of us veterans playing with a newer player and you can see how much we have improved via that experience.  Still a ton of fun!
  • #Carson City: Big Box (multiplayer, TTS): First time playing this one.  It was a fine euro with the dueling being the hook that made it different.  My plan was to not be aggressive with it and mitigate against it as best I could.  So I ended going in to ranching which had pistols inherent in it.  I ended up being dueled against twice, winning one and losing one.  Some players really didn't like that aspect of the game as you could lose a lot of money or waste moves if you lost a duel.  I could see that.  For me the dueling is the only thing that made it better than "just fine".  All in all I'd play it again but I wouldn't consider it a great game.

Good week!

Got a good variety of games in this week:

  • #Arctic Scavengers: Base Game + HQ + Recon (tts, multiplayer): I was thinking of trading of selling this one but after our multiplayer game I decided to hang on to it.The combat at the end of each round is super fun and adds something to the whole game. The official solo mode and variants I have tried aren't very good at least in my opinion. But multiplayer it shines!  Yup. I'll find space for this one!
  • #Isle of Skye: From Chieftain to King (tts, multiplayer): And with this play my shelf of shame is empty.   I love tile laying games and this one has a great twist in how tiles are acquired during the buy phase. 
  • #Marvel Champions: The Card Game (physical, solo): played with Scarlet Witch and then Quicksilver vs Crossbones. My one game conclusions: Quicksilver has a lot of internal card synergy like Ant man. The Scarlet Witch needs a bit more deck building care like the Wasp. I look forward to figuring out some good decks in the future!
  • #Sword & Sorcery: Immortal Souls (tts, multiplayer):  First time playing this one.  I had quite a lot of fun!  I think we are going to play some more of the campaign. Fun dice checker although the rulebook needs a lot of work.
  • #The Crew: The Quest for Planet Nine (tts, multiplayer):  missions 22-24 accomplished. Things are getting tougher but once we shook the rust off we did quite well.
  • #Lorenzo il Magnifico with#Lorenzo il Magnifico: Houses of Renaissance Expansion (physical, solo): I found a really good variant that covers the expansion. This is probably my favourite dice style placement euro. The expansion is excellent and I can't wait to give it a whirl with the gang!