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Quite a game-filled week for me, although all online:

As mentioned below/above (no idea where my comment will appear), we finished another long running game of #Clans of Caledonia which I am a big fan of although it does melt my brain a little. Likewise played a couple of much shorter games of #Kingdom Builder which is a delightfully simple yet strategic game.

Also played #Luxor for the first time which was another lighter yet really interesting racing/set collection hybrid with some really nice mechanics. Maybe not one I would look to own but would love to play it again.

Tried #Santorini , also for the first time, and it is a delight. The BGA (Arena) version is 3D which is very cool and it is also a wonderfully simple yet tactical abstract thinker. I would love to own this one as I imagine playing it in person is joyous with the tiny buldings. 

Got in a couple of games of #Race for the Galaxy which is always a fun filler and continued my now fairly long running D&D campaign with some uni friends which this week involved a lot of beauracy and arguing with guards (as well as one almost unstoppable gnoll).

All in all a great week!

Personally, I passed on Frosthaven. My wife and I put a lot of time into Gloomhaven, but we've sinced moved on to other games. Given we never finished our campaign, I couldn't justify backing the sequel (?).

As for ISS: Vanguard and Nemesis: Lockdown, I love the artwork. But the games both look fairly unbalanced, untested, and just... empty. Maybe that's too harsh, but I wasn't too impressed with what I saw of Tainted Grail and Etherfields.

Oath looks like a lot of fun, but I didn't back it either. That said, there's a good chance I'll pick it up when it comes to retail. The game looks like a lot of fun.

Expansion #1

Oath: Chronicles of Invaders & Export

  • What this would do would be to add scenarios where either, you are faced with the threat of outside Invaders as well as trying to take over the throne/retain the throne.  You could be faced with a choice between allying with the invaders (but losing access to favor) or working against them.  I'm also thinking that perhaps there could be one suit that aligns with the Invaders and those suited cards can only work with them and not the Empire (Chancellor, Citizens, or Exiles that don't align with Invaders)

  • Scenarios with a strong focus on the economics of trade... where you may battle but that would be less likely because you want to focus on being the most financially lucrative “company” in the Empire

  • Perhaps this could include some kind of privateer Campaign/War action, and would need some kind of smuggler action

#Kiitos - seems great, but I still don't like word games.

Also played our first post-campaign game of #Charterstone - I think we may be doing something wrong because this game takes us sooo long to play.

 

It's been a while since I've posted around here. Been pretty busy with school and other things overall, but still make time to play with my weekly group! Here to report that I'm currently playing #Gloomhaven ! I'm playing as a Mindthief class, and one of our party members just retired last week! We'll be playing this Sunday soon. Truthfully, I had a tough time learning the game and made far too many dumb and punishing mistakes (hated myself for that), but as my toolkit upgraded and as we continued, I started to get the hang of it a little more, and it became easier to play. 

After that, hard to say if I'll be playing consistently for the rest of this month though. Finals and projects incoming... 
I just wanted to drop by since I hadn't for a while!

My boyfriend misses playing #Arkham Horror: The Card Game, and not gonna lie, I miss some of it too. Maybe we'll start a new campaign over summer once I'm done with hell week. 

Had a nice gaming week this week.  Some solo, some group games:

  • #Pericles: The Peloponnesian Wars (solo, physical copy) x2: Still loving this game.  This time I played as the Spartans in the second Peloponnesian War.  I managed a pretty solid win.  Their solo bots are good but I might have to insert my own extra logic in there to make them a bit more effective.  I'd love to get this to the table for a game against real people soon though!
  • #Tyrants of the Underdark (Multiplayer, TTS): Second time playing this game and the first time was quite a while ago.  I enjoy deck building games to start with and deck building with a map to control is just a ton of fun.  I think I'd like to play it again soon now that the group has some strategy down.
  • #Condottiere (Multiplayer, TTS): Love love love this game!  I didn't come close to winning this time around but still had a blast playing.  
  • #Andean Abyss (Multiplayer, TTS): Second COIN game I have played after Cuba Libre.  I managed a win as the government but mostly because the other players were unable to work together to topple me in the last turn or two.  I prefer this one to Cuba Libre as the map doesn't constrain you as much but I do see why Cuba Libre is a better first COIN game for the same reason.
  • #Gandhi: The Decolonization of British India, 1917 – 1947 (Solo, Physical): Yup, I'm on a COIN purchasing streak now.  I REALLY enjoy these games.  ( #A Distant Plain and #Pendragon: The Fall of Roman Britain just arrived today)  Played the first leg of the game last night.  This one uses cards as well as priority charts to determine what the non-players will do and so far it's kicking my butt!  We'll see what the second campaign leg brings though as the first one was a bit short.

Great week!

Continued our (slow) but still going play-through of #My City. This is still such a fun experience. We're about half-way through the campaign (Episode 4/8) and each new addition is an interesting twist to what you are doing. Can't wait to play this through, but I'm not in a rush to finish it, due to how much we are enjoying it. 

Many many plays of #Nidavellir ever since it's been online on the (other) BGA. This is so fast, so fun and I try to explore different paths each time I play. 

Revisited #The Voyages of Marco Polo after trading it for #Marco Polo II: In the Service of the Khan. Even though I like the open-ness of the successor, the original is one of my favourite games. It's so clean and tight. The character powers are much more interesting and crazy. I played a breezy (despite being tense) game with the Mercator who just leeches off other player's visits to the market.

Lastly to round-off the online plays. Played my first game of #Mystic Vale and I'm surprised I hadn't tried this earlier. The push-your-luck mechanic coupled with the card crafting is really well done.