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Popular Semi-Cooperative Board Games (Category)

These are the board games with the Semi-Cooperative category.
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Kickstarter Ending (10/11 - 10/18) [Dice of the Ancients: A Tabletop RPG Accessory, The Lovecraft Country Holiday Collection, Campaign Medals: Collectable medals for your RPG adventures!...]Like| 0 comments | [+]
Battlestar Galactica: The Board Game - so awesome! image
ReviewBattlestar Galactica: The Board Game - so awesome! (https://www.theboardgamefamily.com/2014/12/battlestar-galactica-board-game-review/) [Battlestar Galactica]Like| 0 comments | [+]
Top 5 Games that get people talking around the table [Nemesis, Archipelago, XCOM: The Board Game, Captain Sonar, Dead of Winter: A Crossroads Game]Like| 12 comments | [+]
My Top 5 (or kind of 8) that play 5 or more [Coup, Archipelago, 7 Wonders, Not Alone, Dead of Winter: A Crossroads Game]Like| 10 comments | [+]
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One of my all time favourite games is #Archipelago, it embodies so many of my favourite aspects of games: negotiation, hidden information, semi-cooperative play it is a game that has the best, most-petty, hilarious discussions and at its best I've rarely enjoyed sitting at a table moving meeples around so much.

However, I do think that the game is very much one of those that gets significantly better the more you play it with the same group and one that makes it easyfor people to bounce off of hard. I'll explain: when the game is first set out and the rules taught it appears very much to be a Euro/4X game. You gather resources, get upgrades, hire (or brith) new meeples, explore new sections of archipelago and build an empire. If you play it like a straight Euro game it isn't great: everything is slow and resource gathering is inefficent/can feel impossible, you don't have enough actions and the traitor (although they are definitely the 'good' or at least 'best' player morally speaking) seemingly has the easiest time rallying the native peoples to overthrow their colonial oppressors and bring the game to a premature end. (On a side-, but important, note, the other glaring flaw of this game is that it very much puts the players in the role of the bad guys casually exploiting an island and its people, and while within my group of friends we are pretty aware of this and use it to spark discuss and comment on how awful we are I can absolutely see this being a deal-braker for some and I wouldn't blame them in the slightest.)

Rant over, the problem with the way the game presents itself is that it is in reality a negotiation and deal-making game much more that it is a Euro-game. The way we have found it plays best, is when everyone is cutting deals and trading with each other while trying to get an edge. The semi-cooperative aspect really comes to life when you are negotiating who is going to use their hard earned resources to deal with the current crisis and how much you are going to pay them for it. The engine building side takes off when players are trading freely, as this is a free action, and so instead of having to use all your actions to collect 1 stone, 2 cows and 2 wood, you instead use one action to collect 8 pineapples and then trade them to get everything you need from other players. When you are trying to work out who is the 'traitor' and then working together (while of course trying not to make any real sacrifices yourself) to economically stifle that player and taking over their 'territory' (no one really owns anything in the game which is amazing) to limit their influence that is is when the game takes off and is a non-stop joy. However, the game doesn't mudge you to do these things at all, it is very much a sandbox, and while I love that aspect in many ways I can see how other people might try it once, not like it and then never bother again. So while I could say that they are just 'playing it wrong' and blame other players instead of the game. I think it is a legitimate critiscm of the game that it hasn't made how it wants to played clear, either mechanically or otherwise, and as such has made itself less accessible than it could have been. 

However, I adore this game, and whenever I teach it I make a point of highlighting these aspects. It still usually takes people at least until the second game to really grasp what makes the game tick, but once they do I've had so many people fall in love with it.

So tough to rank them! Not Fair !!

But, if I have to:

1. #Dune: Imperium  -- played it online and twice in my personal copy -- really enjoying this take on deck building + worker placement

2. #Three Sisters  -- Matt & Ben from Motor City Gameworks have another hit going to KS -- if you like "heavier" roll and writes, or maybe you really enjoyed Fleet: The Dice Game, you should check this one out in March

3. #Tidal Blades: Heroes of the Reef -- I was pleasantly surprised at this one -- it looked like another overproduced KS but the engine of the game is really fun -- love the way that you can work with your character to specialize as you take actions all across the islands -- plus that little bit of push your luck is juicy

4. #Vigilante  -- another KS preview, this time a 3-6 player (we've only played 3 due to COVID) semi-cooperative -- team of superheroes trying to take down the bad guys -- but is your teammate a bad guy too? Love the events that are controlled by dice, and especially love the neutral characters

5. #Karmaka  -- Jay Bell brought this game from 2016 that doesn't look like much by the cover, but inside, you find some great art and a surprisingly meaty little card game. I found it a smidge too long but that's just being picayune. Solid game to start the game night

 

$200 hmm.

I'd kill for Carnival Zombie because I've been looking all over for a good zombie game. I have Zombicide Green Horde, and I had fun with it but still have some problems with it, and I enjoy the game less every time.

Battlelore. I love my copy of Memior '44, so I'm sure I'll love Battlelore.

The Crew. I bought a copy for my friend, so I'll get one for myself to play with my family who can't handle nerdier games

Mansions of Madness. It's similar to Betrayal at the House on the Hill, right? So I'm sure it's also a fun semi-cooperative game. And at that point, I think I'll have spent my theoretical $200

One out of print game I've been wanting for a long time is Bloc by Bloc: the Insurrection Game. It has a very touchy theme, but I personally don't care and all the characters are just colored blocks anyways. The gameplay is cooperative and looks super fun.

Also, this is my first post on Board Game Atlas, so greetings! Now don't you dare reply to my comment or I will end you! I need those $200

I feel like I am not sure how to answer your question well. But, keeping that in mind... 

#scythe is my favorite board game of all time. Right out of the box it plays superbly from 1-5 players. It is on of the heaviest games on this list, but it is so so smooth there is no problem in learning it. 

#Dominion: Second Edition is the deckbuilder that started it all. In my mind it is still the definitive deckbuilder that should be in most collections. It is just so much fun and so fast. 

#Carcassonne is another oldie but a goodie. What I particularly like any this game is how much it can varíe from group to group. There are groups that play this in a semi-cooperative way. There are others for whome this game is a knife fight in a phone booth. And both forms of play work so well. 

I haven't played it, but if you are looking for a good long game for higher player counts check out #Twilight Imperium 4th Edition.

You need a good engine builder. Try #Wingspan, #Gizmos, or something along those lines. 

Only got two games in during our 6 hour game day, Nemesis and The Isle of Cats. 

I wasn't expecting to be playing such a long game until about 15 minutes before arriving, but Nemesis was worth it for sure. We were playing with semi-cooperative rules so we all had our own objectives. Nobody chose an objective that was against the group, so we were helping one another quite a bit. In the end, we all ended up dying at the hands of various aliens without escaping or hibernating. Even if one of us had hibernated, the ship wasn't destined for earth so it didn't matter. I look forward to playing this again soon.

I just got my copy of The Isle of Cats this week, so I was eager to get it to the table. Everyone really enjoyed it and even though I covered the most spaces on my ship, I came in last by a few points. I opted to wait on getting private lessons cards during the first round drafting phase and only got a few good ones in the later rounds. I won't repeat that mistake in the future.

1. I am very interested in GtR. But no, I would not spend $250 on my grail game. Not until I'm a billionaire with all kinds of money to throw around haha

2. I enjoyed a ton of new games this year, but I'm going to have to go with #Star Wars: Rebellion for my most-enjoyed game of the year. I can't believe it took me this long to play it! Now to find a way to own it haha

3. Most surprising game for me was probably #Unfair. I got to do a review of it and while I was pretty sure I would enjoy it, I didn't anticipate loving it. So. Good. Also #The One Hundred Torii was a huge surprise to me and is also a new favorite.

4. Top five, eh? Welp, here goes nothing:

  1. #Star Wars: Rebellion because WOW it is incredibly thematic, long enough to feel like an epic, and oh so fun. See also: Star Wars.
  2. #Nemesis. I doubt I will ever own this game, as it is quite pricey. But each time I've played it at game night (R.I.P.) was one of the best game nights ever. The thematic narrative and semi-cooperative aspects with palpable tension makes it one that sucks me right in.
  3. #Star Wars X-Wing. Now, it has been a few years since I've played this game, but I still long to play it, so I'm including it. It's always been my top favorite, but not having played it in a very long time kind of forces me to push it down on the list. I love the simulation of space battles, the Star Wars theme, and the various builds. I love maneuvering and mitigating my luck via abilities.
  4. #Unfair. I'm going to go ahead and move this one into my top five. It is wicked fun; building your theme park, demolishing stuff from your opponents' parks (and vice versa), tableau building, and a fun sense of humor all packed into a smooth game that always seems to want me coming back for me. Plus, with all the theme decks with their various abilities and whatnot, there is loads of gameplay here.
  5. #The One Hundred Torii. Simple, yet elegant. This tile-laying game is the new #Carcassonne as far as I'm concerned. With some good brain exercises, useful resources (i.e. character abilities) and a beautiful garden by the end of the game, The One Hundred Torrii is marvelous. And I love it solo. 

And now there are some dozens of other games I must apologize to for not making my top five.

I love Star Wars. To bits. They already have several incredible games -#Star Wars: Rebellion is the best game ever made and#Star Wars Imperial Assault is wonderful. I also like#Star Wars: Outer Rim quite a bit but that one is begging for an expansion for some  additional content. 

So the question is then what other kinds of games should they put the IP on?

I mentioned in a different post that they should do a Mandalorian retheme of#Western Legends. An open world game where you can be a bounty hunter or a defender of innocents, or just go and play sabaac the entire game. There would be tons of cool thematic things you could get involved in. Sounds incredible.

Another cool idea would be a worker placement style game where you play as Mon Mothma or other leaders of the rebellion and you place workers out to build the rebellion.

Each leader would have asymmetrical player powers based on their traits in the universe. Workers would go out to do missions, recruit allies, find supplies, etc. You build up your engine (the Rebellion) until you have enough support to take out the Empire. This could be semi-cooperative in that all players are working together to take out the Empire but at the end of the game there is only one who will be declared Chancellor of the New Republic.

There could even be a minor combat system euro-style to represent the conflicts in the movies.

I imagine this being a point salad type game where there are tons of things to do at the beginning of the game and you build your engine to focus on a specific path. Your engine varies from game to game based on what leader you are and what cards come out. 

The game board could be variable as well with different planets drawn at setup to create a unique board each time. Although the Inner Core planets would always be the same. 

I think it is really group dependent.  My group also didn't really enjoy it.  

A couple of reasons why:

  1. It seemed to be done just as you got going.  We tried every length of game and it always felt like it was ending too early.
  2. Our group wasn't great at the semi-cooperative thing.  Some people would just truck ahead expanding as fast as they coiuld.  If other people tried to slow down to prevent a rebellion they would just end up losing in the end.  

We tried hard to like it.  It was the first realy modern designer game I ever bought so I wanted to like it but in the end I sold it as the group just wasn't in to it.

For us I think some more structure would have worked better.  Some way to codify the semi-coop nature or a way to limit expansion so the player doing it suffered more than the rest.  Not sure exactly what would be needed but it just wasn't quite there.

Thanks to your lists I'm looking at #Archipelago.  I also love the sound of what may be happening in #Nemesis.  I love the idea of semi-cooperative really competative style of game.  Sounds like it has a strong chance of some back stabbing?