See All

Popular One vs Many Board Games (Category)

These are the board games with the One vs Many category.
See All

Forum Posts

My Top 5 (or kind of 8) that play 5 or more [Coup, Archipelago, 7 Wonders, Not Alone, Dead of Winter: A Crossroads Game]Like| 10 comments | [+]
CrowdfundingMy Top 10 Anticipated 2021 Kickstarter Campaigns [Three Sisters, Mortal Kombat X: The Miniatures Game, Dice Theme Park, Eleven: Football Manager Board Game, Weather Machine, Architects of the West Kin...]Like| 5 comments | [+]
See All

User Activity Feed

I think #Not Alone is one of the games that scales really well. I have played and loved it from 3 to 7 players and while each extreme felt different it was always a joy.

I think it stays good at all player counts for a number of reasons:

Firstly, it is a one vs many game, so the game dynamic changes a less as the player count increases, you are still only working with two 'teams' as opposed to in other games where as you increases or decrease the players you add or remove new agendas into the mix. This means the design doesn't have to flex as much so the tightness and tension is maintained.

Secondly, every phase is are engaging for every player. In the first phase where the astronauts are choosing their locations, they all do so simultaneously so are all obviously engaged throughout and the alien is busy analysing their current situations to work out how they might play and potentially playing mind games with them. The second phase has the alien choosing where to go and what powers to use which is obviously engaging for the alien but is incredibly tense for the astronauts as they have already locked in their answers. The third phase is 'the reveal' and this is fun for everyone as if you are 'safe' as the astronaut you get to do something fun (use the location ability) and the astronauts who get caught provide hilarity for everyone and satisfaction for the alien. The last phase is 20 seconds of admin so no one gets bored.

As such you are invested in the game constantly, whereas in some games more players means longer to wait to do something fun, this is has tension and cooperation throughout.

Lastly, I think because the game is almost always very tight and because there are just two 'teams' no one feels like they are out of the running. Even if individually as an astronaut you aren't doing too well, you still get the enjoyment of your team getting closer to escaping. And even if the alien is getting trashed, you have so many fun powers that losing is not boring in the slightest.

So yes, I think this game, is both really good but also wonderfully flexible in terms of player count.

Incredibles could be a one vs many or co-op game where you have to take down a villain.