Firstly, before I start with my list, I do want to clearly state that I do support more representation in board games. I especially think that there should be more representation in Euro games. Euro games tend to, there are exceptions, but they tend to have a fairly pasted on theme. I would encourage them pick themes that allow for broader representation. And, the fact that, by and large, they are not doing so is something that I believe needs to be changed.
With that disclaimer out of the way..... If you are going to design a historically themed euro, don't whitewash the problems. I am fine with games about colonization themes in euros. But don't give me cards that are called "native." At the least, do enough research so that you know what the names of the native peoples were. If my prospering is caused by slavery, well, then tell me so, explicitly, in the game. A famous game often acused of whitewashing is the great game of #Puerto Rico. In that game you use brown discs, called colonists, to work your plantations etc..... The acusation is that these discs are brown, because the discs aren't colonists, but slaves who you are buying to work your plantations. There are many people who have a problem with that percieved whitewashing. I don't know if that is whitewashing or not. The fact is that, while there were some slaves in colonial Puerto Rico, for the first several hundred years of its colonial history the economy was primarily colonist driven. So, maybe that isn't a case of whitewashing.
I really don't appreciate when there is obviously no thought about the historicity of the culture wherein the game is set. A hilariously bad example of this is #Manitoba. This is a game supposedly focused on the cree people. But, the have totem poles fairly tightly integrated in the game. Of course the the Cree, to our knowledge, never made totem poles. Those were almost exclusively, if not exclusively, a product of the first nations groups in the NW west of North America. It also has this bit of flavour text. "The Canadian province of Manitoba is wild, fascinating, and almost without any limits: countless lakes, majestic mountains, a vast tundra in the north and endless prairies in the south." Manitoba, Majestic mountains???? Their highest point is Mt. Baldy at 2730 ft above sea level. I mean Kansas has their highest point at over 4000 ft above sea level. I wish this were a singular example, but, unfortunately it isn't. There are lots and lots of examples of this sort of hanky panky laziness. So, please, if you are designing a historical Euro, do at least a little research.
I really deplore the paucity of themes in historical euros. Do I always have to a merchant, or a noble, or colonial governor???? really??? Do I have to always be stuck in "trading in the mediterranean?" do I have to be colonising? or banking? If you are designing a game in which the player has to make certain quotas by the end of the game, or round or whatever, why don't you cast the players as slaves on a cotton plantation in the south? If you are desinging a punishing game, and you want a historical them, why don't you give me a game where I am representing a native American, or native African group pushing back against western expansion? There are scores of ways in which you can do this sort of thing.
Again, this is specifically about historically themed Euro's. I do applaude the nonhistorical Euros which are coming out with new and interesting themes. But, I love historical themes. I do just wish there was more variety and more honesty in the themes which they tackle. And, if you want more representation in your game, find a theme in which you can have that representation. Don't pick your theme and then try to force history.
We all know the feeling of opening a new game and having a million components to punch and organize. By the time we've sorted the bits, it feels like we've already played a game! What if there was a series of games that had just what we needed, that got us to playing right away?
Two Hour Games has 10 games, playable in under two hours, that include movement and tabletop rules for each game so you can play as a board game or a miniatures game. 1 to 4 players can play each game solo, cooperatively, or head to head.
The games are available as a PDF, or as physical games where you also get the PDF for free! The more games you buy, the cheaper the price per game. One printed game is $40, but bundling ten games brings the price down to $30 each. One PDF game is $30, ten games as a PDF are only $21 each.
This campaign is all about getting a good value, and games that are easy to get to the table. Check out the campaign before it ends on November 18, 2019.
The games use similar mechanics, so once you learn how to shoot in one game, you can shoot a bow, shoot with a rifle, or fire a laser. Learn how to have hand to hand combat and you can use a sword and shield, deck a zombie with a baseball bat, or use a power laser sword. Similar mechanics, but different games!
There are four types of games available in the campaign:
5150: Back Alleys, Bright Lights is the blend of light Role-Playing with a quick and easy set of combat rules.
5150: Bugs – Into the Tunnels is a self-contained game that lets you take on the role of a Squad Leader in the far future.
In 5150: Fighter Pilot you'll be fighting other humanoids, alien races and things that don't fit into either class.
Aces Up – WWI Fighter Combat is a fast play card game that recreates the Dogfights of World War 1.
Charioteers of Rome features ancient chariot racing where you can play solo or against your friends.
In Red Sand Blue Sky you build your gladiator from a variety of signatures, skills and attributes. Choose your armor and weapon then enter the arena. Gain fame and fortune or a quick death.
Hell Hath No Fury is a set of tank combat rules that focuses not only on the vehicle, but its individual crew members.
In 2 Hour Dungeon Crawl, you lead a band of adventurers into deep dark dungeons. Playable solo with rules for a campaign!
Red Sand Black Moon has gladiators from eighteen races for you to play as or fight against. Red Sand Black Moon is compatible with Red Sand Blue Sky.
All Things Zombie: Casino Carnage is based on the Origins Award-winning All Things Zombie miniatures game.
More on Kickstarter
One of the great things about this campaign is that you and your friends can make one pledge and decide on exactly which games you want - even multiples of the same game. Check it out on Kickstarter before the campaign ends on November 18, 2019.
I was looking through our Deals page and saw that Everdell hit its historical lowest price! It was an unexpected find since it's from Cardhaus and I would think they'd market it as a Deal of the Day. Either way, looks like a great price for those who wanted to get in on it but don't want all those expansions that are offered on the Kickstarter package.
I also noticed that when you add it to the cart on their website, the actual price is even lower.