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Popular Adventure Board Games (Category)

These are the board games with the Adventure category.
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Call to Adventure Review - Where Will Your Adventure Take You? image
ReviewCall to Adventure Review - Where Will Your Adventure Take You? (https://www.meeplemountain.com/reviews/call-to-adventure-review-where-will-your-adventure-take-you/) [Call to Adventure]Like| 0 comments | [+]
Call to Adventure Review – Where Will Your Adventure Take You? image
ReviewCall to Adventure Review – Where Will Your Adventure Take You? (https://www.meeplemountain.com/reviews/call-to-adventure-review-where-will-your-adventure-take-you/) [Call to Adventure]Like| 0 comments | [+]
Call to Adventure Card Game Overview image
ReviewCall to Adventure Card Game Overview (http://www.sahmreviews.com/2020/01/brotherwise-games-call-to-adventure.html) [Call to Adventure]Like| 1 comment | [+]
Roll for Adventure Review - KOSMOS | A Pawn's Perspective image
ReviewRoll for Adventure Review - KOSMOS | A Pawn's Perspective (https://pawnsperspective.com/roll-for-adventure-review/) [Roll for Adventure]Like| 0 comments | [+]
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User Activity Feed

Oh boy... you've seen my posts before, so strap in and get ready...

Added

#Arcadia Quest: Riders, #Arcadia Quest: Frost Dragon Expansion, #Arcadia Quest: Fire Dragon Expansion, Arcadia Quest Poison Dragon Expansion, #ArchRavels (KS delivery), #The Battle of Armageddon (KS delivery), #Detective: A Modern Crime Game (Ding & Dent sale), #Dominant Species: Marine (P500 preorder), #Euphoria: Build a Better Dystopia, #Euphoria: Ignorance Is Bliss, #Excavation Earth, #Excavation Earth: Second Wave, #Faiyum, #The Great Race (KS delivery), #Marvel Champions: The Card Game - Scarlet Witch Hero Pack#Mini Express 🚂 A century of railroad expansion in 60 mins⏱️ (KS Delivery), #Overboss: A Boss Monster Adventure (KS delivery), #Pulsar 2849, #Rise of Tribes: Beasts & Bronze (KS dleivery all-in), #Ruins of Mars (KS Delivery), #Scythe: Modular Board, #Twilight Struggle, #Venice (KS dleivery), #Versailles 1919, #War of the Ring: Second Edition

That should be everything but I may have forgotten to put an aquisition date on something in my database so it didn't show up when I filtered. 

Thinking about Removing

#Transylvania: Curses & Traitors - Backed it on Kickstarter. Have never played it and haven't heard good things about it so I may just pass it on to Goodwill. Some kid who has never played anything but Mouse Trap or Monopoly may have their mind blown by it. 

#Zombicide - with the 2nd edition on its way, no need to keep this. Again, likely going to Goodwill to blow some kids mind. 

#Ghostbusters: The Board Game - Fell flat. Off to Goodwill.

#Bowling for Zombies!!! - Wanted to support a local company (Twilight Creations is in Cincinnati) but... eeeehhh...

#Battue: Storm of the Horse Lords - I bought it for $5 so my expectations weren't high. Off it goes.

#Traveller Customizable Card Game: Collector's Edition - Sounded neat... but card games are always more miss than hit with me. 

#Imperial Settlers - Totally meh. Will likely look to trade this in a math trade.

#The Island of El Dorado - Meh. Probably off to Goodwill.

#Hordes High Command - It's a card game. Blah. 

On My Radar

#Origins: First Builders and #Tabannusi: Builders of Ur are about the only non-KS games on my radar. I made a post a while back about my anticipated Kickstarters. (My Top 10 Anticipated Kickstarter Campaigns)

Lol. I'm most curious about #Overboss: A Boss Monster Adventure. I'm always attracted to video game themes. No idea what the game's about though.

That's too bad about #The Island of El Dorado. It did quite well on Kickstarter but all subsequent reviews seemed to say "meh". Seemed to be on sale whenever I'd run into it in a store too.

Yes!!!! on #Root: The Marauder Expansion.

Prior to reading this interview I was unfamiliar with you and your trying experience with the previous project, but you come across as a great guy. You sound committed, determined, concerned, sacrificing and so much more. The best to you in your endeavors. Thanks for being a positive role model as you complete and overcome and jump back in again to what you clearly love and enjoy. And your idea of a game about a Hobbit Inn that serves many characters is very appealing to me. The thrill of adventure in the books is great, but the lure of the peaceful Shire is where I really belong. 🙂

Had a pretty good week of gaming!

  • #War Chest 2x @ 2p, 1x @ 4p. I ordered a custom neoprene mat for this game, and got to break it in last week! One day I had my friend come over to try it out and we played at 2 players. We played once with the Nobility Expansion and once with the Siege expansion. Then on Friday I had more people over and we got to play a 4 player game!
  • #Innovation 1x @ 2p. Ny second time playing in person. I didn't enjoy it as much this time. I literally never had any chance of winning this game, as I never got any cards that allowed me to score points or draw cards consistently or anything. Oh well.
  • #The Adventure Zone: Bureau of Balance Game @ 3p. My brother in law kick-started this so we tried it. It's not my style of game, and after we finished it, even my he said it wasn't a very good game, haha.
  • #Munchkin @ 5p. Yep, played this, because several of my friends love it. The gameplay doesn't interest me, but screwing my friends over in a light hearted game is always a good time. Not a great game but I still had fun with it.
  • #Santorini 3x @ 2p. My brother in law asked to learn this and we played 3 times in a row. Once without powers and twice with. He commented how much he liked it, so I'm sure we'll be playing more in the future.

I think #Betrayal at House on the Hill could make for a good horror romp, maybe not a long running show but a mini-series could be cool. I guess you could try something like how they did the legacy version with each season being a different generation to show off different hauntings (I never played the legacy version but the concept sounded interesting, although I heard in practice it didn't quite work). I think if you went non-scripted it would make for a great game show, each with a different twist and one player becoming the 'traitor' part way through, maybe with more of the hauntings having hidden traitors.

If they were scripted I reckon #Diplomacy could make for a good satirical political drama. With dispassionate politicians carving up the world and betraying each other.

Obviously #Magic: The Gathering has a pretty rich collection of source material and some wonderful concepts for a fantasy adventure series, with characters moving through all manner of bizarre and beautiful terrains and meeting strange of terrifying creatures. 

Sad weekend as we couldn't get together to play #Gloomhaven. However tried out #Hues and Cues with family - was okay, really difficult to think of something that won't be interpretted to the shade on the opposite which is probably part of the fun!

Play #Overboss: A Boss Monster Adventure that I got from Kickstarter - 2 players was fun - looking forward to trying more.

I know was talking about playing quite a bit of #Overboss: A Boss Monster Adventure recently. The game looked pretty good when it was on KS but I never got around to backing it.

How is the solo gameplay on Call to Adventure?

I would love a good game set in The Witcher universe. Also, one about The Foundation, and the robots and all that. Of course, more games about Discworld. Finally, I would really love a game set on old Lucasfilm graphic adventures.

This week I played #The Isofarian Guard, As I do every week haha. 

Got #Overboss: A Boss Monster Adventure to the table with my Friday night crew, which includes the use of a #Vorpal Board because some of my friends play remotely. The final score was so close! Daniel got 51, I got 50, Meghan got 47, Ben got 44, and Ryan got 42. 

Then I played a session of #Guild Master with , Steve from OSCS, and the Hungry Gamer, but he's terrible :P. I ended up winning 110 to 77, 84, and 0. Don't know why we even invited . (jk Will, you're one of my faves)

Finally I played some #Union City Alliance Heroes Unite Deckbuilding Board Game NEW with Steve from OSCS and creator Paul Malchow. It's a unique take on Deckbuilding, and we ended up winning, although I did die right at the end. 

The aches and pains are setting in as I recover from my 2nd COVID shot.  But that gives me time to type a little and dive into this "perfect game" idea.

has touched on two things that I think are significant.  One being the upgrading of two things for one action, or, I think in broader terms, this would be getting a lot for a little, or each action feeling it has some weight to it.  The second thing is the game not having any major weak points.  This could fall into that subjective category but I think, to some degree, an avid gamer can appreciate even a game they don't really enjoy playing based on it being well designed.  I think of this in terms of judging a beer style I don't prefer but still being able to look at it objectively without taking points away just because of my style preferences.

So let's dive a bit deeper into this rabbit hole, shall we...

I touched on #Gloomhaven and #Scythe has been touched on starting things off with a few "perfect game" features...

1. Game progression that allows each game to feel a little different or have a twist of some sort and matches experience (Gloomhaven)

2. The feeling of accomplishment from turn to turn and no weak areas (Scythe).  Or a higher payout in points or resources than investment (Wingspan).

3. Natural gameplay interactions between players that match well with the theme and don't feel forced.  Even in competition, players must interact successfully with opponents.

4. A pleasant tension (or difficulty) that creates enough challenge to breed stories and memories over the course of multiple games.

5. Art that is captivating, blends smoothly into theme and gameplay and draws the players in further.

#Wingspan has shot up the charts since it came out and has maintained a high ranking despite a theme that might have caught a few folks off guard when it came out.  I think the theme is actually quite approachable and may contribute to its success to some degree.  However, the gameplay seems to be what keeps people coming back to the table.  I think the engine building aspect of this game is its magic with there being several different types of engines that one can build.   I'm not sure it's the engine-building in and of itself that hits the right notes but maybe the same bit from #Scythe in which players can see how their actions pay off and may get a good payout from one action.  I simply added to 2 on this one.

I think with #Brass: Birmingham it comes down to the tight interweaving of interactions that influence point games and resource management.  This likely falls into the lack of a real weak area as in Scythe but also feels like something more social.  I'd add a social factor to the "perfect game" that allows space for self-deterministic gameplay (as in Brass, I can interact with others or try to create my own space on the board to some degree)

#Pandemic Legacy: Season 1 is rated very highly and while I have not played it I know there is a glorious tension with this game that draws players back to the table over and over again.  I think I would enjoy playing this but have a feeling that Gloomhaven gives me the same experience with a pit more autonomy of character.  One aspect of Pandemic and other games like #Robinson Crusoe: Adventures on the Cursed Island and #Spirit Island is the challenge and difficulty.  These are all co-op games as well and I am not sure that the "perfect game" would be co-op, but I do think it will be quite challenging and force players to make difficult decisions over the course of gameplay (Do I move and hit the monster with a huge swing or sit here and heal my ally who is down to two health?)

#Terraforming Mars brings my thinking back to Scythe or Brass and the idea that some form of player collaboration is important in the perfect game.  You should have to pay attention to what other players are doing to one degree or another. #Castles of Mad King Ludwig uses this well with the auction mechanic to make income and determine room prices each round.  

#Everdell #Scythe #Brass: Birmingham all have great art.  The "perfect game" would have the absolute best art.  It should be aesthetically pleasing in every way possible.  I would argue that the "perfect" game would use art in a meaningful way in the game.  Something like #Canvas but even better. #The Gallerist has a unique feature the allows the tiles players' place of the art they purchased to blend in with their player board.  Something along these lines should be incorporated.  

 

I could likely go on for a while down the game list.  I will stop here with these five takeaways and a few questions:

1. Game progression that allows each game to feel a little different or have a twist of some sort and matches experience (Gloomhaven)

2. The feeling of accomplishment from turn to turn and no weak areas (Scythe).  Or a higher payout in points or resources than investment (Wingspan).

3. Natural gameplay interactions between players that match well with the theme and don't feel forced.  Even in competition, players must interact successfully with opponents.

4. A pleasant tension (or difficulty) that creates enough challenge to breed stories and memories over the course of multiple games.

5. Art that is captivating, blends smoothly into theme and gameplay and draws the players in further.

 

What game aspect do you think I have missed that would be in the "perfect" game?

Do you think the perfect game already exists, and if so, what is it?

What game falls outside your normal game choices but you have found it is very good despite being outside your preferences?