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Popular Arabian Board Games (Category)

These are the board games with the Arabian category.
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Got a good variety of plays in this week!

  • #Cartographers: A Roll Player Tale:(physical, solo): This time with coloured pencils.  :)  This is one of my favourite roll and write games and I reviewed it recently...err, I can't seem to find the review on the site. , was it that bad? ;)
  • #AuZtralia (physical, solo): This is a quirky Martin Wallace games with a mix of economics, combat, Australia, and Cthulu!  I don't have anything else quite like it in my collection.  See my review here: R0land's Rambling Reviews: Auztralia | Board Game Atlas
  • #Tales of the Arabian Nights (TTS, Multiplayer): First time playing this game.  It's more or less a story generating engine loosely in game form but it was quite enjoyable for an evening.  I was a bit tired so it was a nice and relaxing game to play.
  • #Welcome to... (Board Game Arena, Multiplayer): Got two games in.  This one is a fun roll & write game.  It's a bit more straightforward than Cartographers, which I prefer, but it's still quite fun and a quick filler.
  • #Marvel Champions: The Card Game (x2) (TTS, Multiplayer): Got my game group to give this one a shot online.  Imported my deck in to the TTS mod for that authentic feel.  It was nice to get that multiplayer synergy going.  Solo is still fun, albeit it a bit swingy, and it's like having 2 really different games in one package.  I also reviewed this one here: R0land's Rambling Reviews: Marvel Champions | Board Game Atlas  (I promise that's the last one!)
  • #Gaia Project (x2) (Physical, solo): Got a great deal on it and it arrived on Friday.  Two solo games so far.  Haven't won either but I really like the system they are using for solo.  Now I need to spend some time really thinking my moves out instead of the system.  Absolutely love this game!  The game is tight but there are tons of paths to victory.  The puzzle of expanding your empire, while having to work around other players, and scrounging up resources to do the things you need, all the while looking at the round and end game objectives is just sweet!  Especially when you pull a plan together that works really well.
  • #The Search for Planet X (TTS, Multiplayer): First game of this.  I'm not a huge deduction game fan but this one I really liked!  The puzzle of searching broad vs narrow, not spending too much time relative to other players, and trying to guess what they are going for is really nice! I might just have to pick this one up myself!
  • #Brass: Birmingham (Physical, solo): I used solo rules I found online.  The solo rules are really smooth so I think I'll be playing this one solo more often.  If you've never played Brass it's another game that I have never quite seen anything like it.  Players build and network among other players, often using the other players resources which helps out both parties.  It's often a question of being able to make the big plays at the right time and making sure that you get more out of the bargain when interacting with other players.  It's hard to explain if you haven't seen it in action but it's well worth checking out!

Good week!

Edit: Looks like the missing review was due to user error!

To start over, for me, would involve a lot of the same decision making, so I can't see changing too many of my early purchases beyond opting for newer iterations/equivalents that may have come out since then. That said, I could see games that weren't around at the time, such as #The Crew: The Quest for Planet Nine or #The Quacks of Quedlinburg as likely being added to the list of early buys today.

As far as hard to find games:
#Glory To Rome
#Battlestar Galactica: The Board Game
#Tales of the Arabian Nights

.1. Knowing what I know now, I would purchase Legendary Marvel (Base Set), Mage Knight (Base Game), Architects of the West Kingdom, and Pandemic. Those would be my starter games for new collection.

2. I would love to see "Tales if the Arabian Nights" as one of the out of print giveaways.



    The best overall design: #Concordia, #Ra, #The Castles of Burgundy#El Grande

    Your best memories: #Vs. System

    Best cover art: Anything by Vincent Dutrait and #Rococo

    The best euro: See best overall design

    The best quick game (30m or less): #Ghost Stories

    The most fun you can have with your clothes on: #Telestrations

    The first game you loved: #Magic: The Gathering

    The best game you can fit in your pocket: #Parade or #Claim

    The most immersive experience: #Tales of the Arabian Nights

    Your most played game: #Legendary: A Marvel Deck Building Game

    Your favorite component: tower from #Amerigo or gears from #Tzolk'in: The Mayan Calendar

It may take some hunting to find these for $200, but my two favorite games are Tales of the Arabian Nights (oop) and Terraforming Mars with all the expansions.

Saw some interesting feedback on Facebook:

"Out of those two. Unlock because they have more of a narrative even if only a weak one. Exit is purely just puzzles. However might I suggest an alternative? Consider the Escape Tales sets from Board & Dice - to date they have the best narratives for any escape room games." - Luke Hector

"Exit are better. The puzzles are better designed" - Nathan Woll

"We enjoy both just about equally. Exit for its use of physical objects, and Unlock for its ongoing evolution. We have done every single one of each (minus the two most recent exits which are on the shelf!) and honestly not too many are super memorable and some we played years ago. Two that stand out were both Unlock: Insert Coin (Heroic Adventures), and Lost in the ChronoWarp (Timeless Adventures). Both of these boxes had other good ones too (Sherlock in Heroic was great, and both the others in timeless were good as well). The exit games all feel fairly equal in my mind-- though some of the newer ones have puzzles where I think they were going for innovative and different, but end up just feeling kinda obtuse and unsatisfying. I'd say though, overall you can't go wrong with either. For unlock I'd say avoid the train robbery one and the arabian nights one, those were both pretty bad." - Tamara Dorn

"I slightly prefer Unlock. My group does fewer facepalms in their games, and if it matters, Unlock is usually reusable and Exit usually isn't." - Tammy McLeod

"Unlock is my favorite. The puzzles make more sense for me. That being said, the games are hit and miss. I enjoyed Squeek and Sausage, The Lab and the pack pictured in your post." - Michelle Rundbaken

"I prefer the EXIT series over Unlock - Unlock is more about the story and combining object-cards to advance, Exit has more focus on puzzles and the possibility to "destroy" elements (draw, cut, fold) makes the game much more varied" - Anna Vargane Kis

"I prefer exit way over unlock. I really like the way they use all the elements in the box" - Joeri Jacobs

"We still play all the new EXITs, but the novelty of using components the way they do ran out many boxes ago. Unlock! has been using some very fun AR lately, so I’m more interested in them, but will continue buying both." - Jessy Catterwaul

"Prefer exit over unlock however I’ve done many exits (and have enjoyed them all) and only did 1 unlock and thought it was one of the worst play at home games I’ve ever played" - Eric Ackley

"I prefer exit but I've found frustration with both to varying degrees just due to the limitations they make. The puzzles are better in Exit." - Steven Webb

"Exit games are basically a series of 3 digit codes concealed in a myriad of ways ranging from the sublime to the ridiculous. Fun to a point." - Trev Heath

"Both have pros and cons. As time has passed, Unlock has evolved into a superior series with much greater theme, storytelling, and variety. Exit has conversely become redundant. Your first few plays will be good though, if you get a good one. Check Board Game Geek for ratings. They are pretty reliable." - Ben Matlock

"We also play both as a family but Unlock is our favourite. It really has improved with each release in terms of puzzles and how the app is used. Exit is great but having done a few now (first 2 series) we are noticing the same kind of tricks getting used over again. I am interested to see how some of the newer Exit games have changed it up though." - Marc Alderman

"I like Unlock more because the Exit puzzles require ridiculous leaps of logic." - Mikey Golczynski

"Unlock are more coherent in there stories. I don’t like Exit as they tend to not go together. Bonus Unlocked can be shared with friends when done." - Kristina Platypus Schaeffer

"We prefer Exit. We found unlock to have seemingly random leaps of logic that even after getting the solution to the puzzle we find ourselves irritated because there was no way we could have figured it out on our own from the clues we were given. Even if I can’t solve the puzzle without hints, I want to know that I *could* have if I were just a little smarter 😝 and we never got that feeling from Unlock. With Exit you get that lightbulb moment when getting a hint (or on the expert levels sometimes even the solution) where you go 'oooh!! So *that’s* how you get the answer!'" - Rochelle Muller Wilson

"I’ve played all of both. I used to say Exit was better in terms of puzzles and cleverness but Unlock has been getting more inventive I think and I’ve enjoyed the two most box sets more. Love both of them as a series, highly recommend if you’re looking for an escape room in a box idea. In both, some games are better than others and you won’t get any agreement on here about which ones are better that’s for sure! 🤣 in exit, if you’re playing for the first time, get one of the 2 star difficulty ones. They tend to be linear (1 puzzle at a time) and then you’ll learn how they work. With unlock, the first one in each box set is easier, so do them first." - Leah Breeds

"I've played several from both. In general, I have found Unlock smoother in implementation than many of the puzzles in Exit. Feels like more thought was put into user experience." - Josh Derksen

"I have strong opinions about Unlock. I LOVE playing them and I will only play them by myself because I'm THAT type A. I do own them all and I have played all but 3, (saving them, I guess?) My favorite was the Heroic adventures because of the side-scroller video game version. It was the most creative, IMO. I also love the werewolf one in the "7" series, and Nautilus. The only one I didn't care for is Scheherezade, but it's possible I just didn't have the right attitude that day." - Emily Labéjof