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Popular Post-Apocalyptic Board Games (Category)
- Players: 2 - 4
- Playtime: 45 - 75 min
- Designer: Matt Leacock
- Publisher: Z-Man Games, Inc.
- Players: 1 - 4
- Playtime: 30 - 45 min
- Designer: Michał Oracz
- Publisher: Portal Games
- Players: 1 - 4
- Playtime: 120 - 180 min
- Designer: Andrew Fischer
- Publisher: Fantasy Flight Games
- Players: 1 - 5
- Playtime: 30 - 45 min
- Designer: Scott Almes
- Publisher: Gamelyn Games
- Players: 2 - 10
- Playtime: 60 - 90 min
- Designer: Jeff Horger
- Publisher: GMT Games
- Players: 2
- Playtime: 20 - 30 min
- Designer: Sandy Petersen
- Publisher: Petersen Games
- Players: 2
- Playtime: 10 - 30 min
- Designer: Daniel Piechnick
- Publisher: Roxley
- Players: 1 - 4
- Playtime: 120 - 240 min
- Designer: Cornelius Cremin
- Publisher: Nemesis.Games
- Players: 1 - 4
- Playtime: 60 - 90 min
- Designer: Rob Lemon
- Publisher: Gilded Skull Games
Forum Posts
Upon reading the rules it has really captured our imaginations. Here’s a run down why....
(https://startyourmeeples.com/2018/10/20/gaslands-the-post-apocalyptic-car-game-looking-at-the-rules/) [Gaslands]by trentellingsen | updated 21 days ago
by meeplemountain | updated 21 days ago
by trentellingsen | updated 21 days ago
This is an automated weekly post to talk about the games that came out on kickstarter this past wee
[Gameboard-1, Alebrijes for the world #1 - 3D Printable Models, Funny Fairies: The fun fairy-building children's board game!, 🔥 Sub Terra II: Inferno'...]by BGAForumBot | updated 21 days ago
User Activity Feed
Never heard of this one before but the theme sounds interesting to me. In general, I get easily fascinated by post-apocalyptic themes haha. How long did it end up taking?
I played #51st State: Master Set with some friends, basically a post-apocalyptic version of this game, and I can see your issues. Low interaction, very card driven, basically an efficiency puzzle where the other player can just reach over occasionally and mess with your stuff a little. I almost felt like I was just pressing a button to make my engine go a couple times by the end of the game.
I had not put together to connect with this and TTA, but I can definitely see it. Card-driven, engine building but TTA has the added bonus of high player interaction with aggressions, wars, the card assembly line, and the event cards. It is a little more interesting in my book.
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BenjaminK 18 months ago |
I had to look this one up on BGG and it does sound interesting. The description mentioned that there are no fixed teams, and that players can work cooperatively or backstab each other as they see fit. Sounds like a post-apocalyptic world, all right haha I could see where politicking could come in handy here. I'm also curious to know how long it took to play.