Wingspan
Wingspan

Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table. The official announcement and pre-orders will be available on January 2, 2019.

Puerto Rico
Puerto Rico

Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points. He will win the game!

Mage Knight
Mage Knight

Designed by one of world’s leading game designers, Vlaada Chvátil, WizKids is pleased to announce the Mage Knight Board Game: Ultimate Edition is arriving this fall! Current or new fans can find all of the released content plus a few new and exciting components all in one place! The critically acclaimed, award winning Mage Knight board game combines elements of RPGs, deckbuilding, and traditional board games while capturing the rich history of the Mage Knight universe. Now, after wowing solo game players and groups of up to 5, this Ultimate Edition brings it all together in a self-contained gaming experience. The Ultimate Edition includes the original base game plus all three expansions: The Lost Legion, Krang, and Shades of Tezla. It features comprehensive integrated rules text, 5 all-new cards, alternate paint jobs, and a great price that can’t be beat! This is the Ultimate Edition fans have waited for!

Viticulture: Essential Edition
Viticulture: Essential Edition

Viticulture is a worker-placement game set in the foothills of Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.

Century: Spice Road
Century: Spice Road

Centuries ago, the spice trade was the most important market in the world. It established and destroyed empires, compelled men to explore the far corners of the earth, and led to the discovery of new worlds. At that time, the value of spices even rivaled that of gold! In the old days, they carried a sense of mystery and allure. Spice merchants would weave fantastic tales of danger to reach these spices in hopes of selling their wares at higher prices. In later centuries, the demand on spices became so great, that those who controlled the spices generated immense wealth and renown. It is at this time, you find yourself leading your caravan across the eastern lands to the Mediterranean Sea in search of wealth and fortune. As a caravan leader, your journey begins on the Spice Road. This is Century: Spice Road! The Spice Must Flow In Century: Spice Road, players aim to collect and trade spices in order to acquire point cards and coins that are worth points at the end of the game. Players play cards from their hands to acquire spices for their caravan and trade those spices in for wealth and power (point cards and money), or to purchase new merchant cards to more efficiently acquire rare and valuable spices. Players take one action a turn until someone has acquired their fifth (or sixth in 2-3 player game) point card, players will finish out the current round of play and the person with the most points wins! Play or Acquire Cards At the start of the game, each player is given two merchant cards to start with and some preliminary spices. On their turn, each player may choose, as their action for the turn, to play a card from their hand, or spend spices to acquire a new merchant card from the row and place it in their hand. Merchant cards allow players to acquire new spices, exchange spices they currently have for different ones, or upgrade a spice to one worth more. Building up a good spice trading engine of merchant cards is an important part of succeeding on the Spice Road, so look out for powerful play sequences when taking new cards! Rest Once they've played all the cards from their hands, players must use their turn action to rest and return their cards to their hand. Now they'll be able to play their cards again on future turns, building up their caravan and further developing their hand of merchant cards to start acquiring point cards. Claim Point Cards The way to win in Century: Spice Road is to have the most points at the end of the game. Players get points when they acquire Point Cards and Coins by trading in their spices. Each point card in the row will have a different cost and overall point value listed on it, and the spice cost must be paid to acquire that card. If the two leftmost cards in the row are acquired, whoever acquired one of those point cards can take a coin from the pile above it. Silver coins are worth 1 point at the end of the game and gold coins are worth 3 points! Once a player has bought their fifth point card, the round of play finishes and a winner is crowned!

Terra Mystica
Terra Mystica

In Terra Mystica, players govern one of 14 factions seeking to terraform and colonize the landscape in their favor in order to build structures and preserve their race and culture. Upgrade structures to provide even more resources, like workers, priests, money, and power, erect temples to gain expanded influence in the four cults of Fire, Earth, Water, and Air, and fortify your stronghold to activate your group's special ability. Will your people prosper, persevere, and stand the test of time in Terra Mystica!

Sidereal Confluence
Sidereal Confluence

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 49 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy. Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds of resources. Each game round contains an open trading phase in which all players can negotiate and execute deals for resources, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Convocation follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies. The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game. The game is almost all simultaneous play, keeping the game play moving.

Santorini
Santorini

Welcome to the world of  Santorini , a fantastic reimagining of the classic abstract game from 2004. Players are given a sandbox in which to play as gods, moving their workers around the board to build up a beautiful, multi-tiered city. Do you have what it takes to outsmart your opponents? Find out, in  Santorini ! Build it Up! Turns in  Santorini  are made up of two simple step: Move and Build. Move around the board and build a building in a spot adjacent to one of your workers. The first player to move their worker from a second level building to a third level building wins the game! Though, there are a few things that add a wrinkle to the basic formula. Invoke the Power of the gods! Each player will have access to a god power which lets them do things a little differently than normal. Be it changing the rules for how you can build or move, changing how you interact with other players, or providing you with an alternate victory condition, the 30 different god powers are sure to make every game of  Santorini  different and exciting!

What Did You Play This Week (Jan 7 - Jan 13)

72 minutes ago

Terraforming Mars with all expansions (1 x 4p) - We tried our first game with colonies, and tried to play most of the colonies related stuff on the get go by putting the cards from Tmars-colonies on the top of the pile. It's quite interesting the interaction it creates, and I don't feel that it dilutes the deck by that much, cause you still have many ways of achieving victory.

7 Wonders + Leaders + Cities + Armada (1 x 4p) - We got our first try of Armada, and it is an interesting concept, but it seems like it takes the focus away from the main game by quite a bit, but perhaps it takes some getting used to.

Scythe: Rise of the Fenris (4 x 5p) - Alas we finish up the campaign in two sittings, and it fulfilled the prophecy long foretold: that I will sit in last place. Unsure whether I will reattempt the campaign if called upon, but I know for sure I need to polish up my way of playing scythe before re-attempting to sit with the tigers and lions...

Join Discussion

15 of us are flying by helicopter to a remote island, staying in a old lighthouse by a graveyard and playing board games all weekend!

2 hours ago

All Lovecraft titles (or in everything but name, like Tides of Madness and Ancient Terrible Things) and the group is still discussing the final list, but so far popular choices are:

  • Eldritch Horror
  • Arkham Horror (3ed)
  • Fate of The Elder Gods
  • Cthulhu Wars
  • Elder Sign (with Omens of the Deep)
  • Call of Cthulhu RPG (in the evenings)
Join Discussion

15 of us are flying by helicopter to a remote island, staying in a old lighthouse by a graveyard and playing board games all weekend!

2 hours ago

All Lovecraft titles (or in everything but name, like Tides of Madness and Ancient Terrible Things) and the group is still discussing the final list, but so far popular choices are:

  • Eldritch Horror
  • Arkham Horror (3ed)
  • Fate of The Elder Gods
  • Cthulhu Wars
  • Elder Sign (with Omens of the Deep)
  • Call of Cthulhu RPG (in the evenings)
Join Discussion

15 of us are flying by helicopter to a remote island, staying in a old lighthouse by a graveyard and playing board games all weekend!

2 hours ago

All Lovecraft titles (or in everything but name, like Tides of Madness and Ancient Terrible Things) and the group is still discussing the final list, but so far popular choices are:

  • Eldritch Horror
  • Arkham Horror (3ed)
  • Fate of The Elder Gods
  • Cthulhu Wars
  • Elder Sign (with Omens of the Deep)
  • Call of Cthulhu RPG (in the evenings)
Join Discussion

15 of us are flying by helicopter to a remote island, staying in a old lighthouse by a graveyard and playing board games all weekend!

2 hours ago

All Lovecraft titles (or in everything but name, like Tides of Madness and Ancient Terrible Things) and the group is still discussing the final list, but so far popular choices are:

  • Eldritch Horror
  • Arkham Horror (3ed)
  • Fate of The Elder Gods
  • Cthulhu Wars
  • Elder Sign (with Omens of the Deep)
  • Call of Cthulhu RPG (in the evenings)
Join Discussion

15 of us are flying by helicopter to a remote island, staying in a old lighthouse by a graveyard and playing board games all weekend!

2 hours ago

All Lovecraft titles (or in everything but name, like Tides of Madness and Ancient Terrible Things) and the group is still discussing the final list, but so far popular choices are:

  • Eldritch Horror
  • Arkham Horror (3ed)
  • Fate of The Elder Gods
  • Cthulhu Wars
  • Elder Sign (with Omens of the Deep)
  • Call of Cthulhu RPG (in the evenings)
Join Discussion

15 of us are flying by helicopter to a remote island, staying in a old lighthouse by a graveyard and playing board games all weekend!

2 hours ago

All Lovecraft titles (or in everything but name, like Tides of Madness and Ancient Terrible Things) and the group is still discussing the final list, but so far popular choices are:

  • Eldritch Horror
  • Arkham Horror (3ed)
  • Fate of The Elder Gods
  • Cthulhu Wars
  • Elder Sign (with Omens of the Deep)
  • Call of Cthulhu RPG (in the evenings)
Join Discussion

/r/boardgames Daily Discussion and Game Recommendations (January 17, 2019)

2 hours ago

Suburbia has this with 2 players but not with more players.

First Class has this to a minor degree.

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Announcing our 2018 Donor Drive: Back to the Past

12/19/2018

Keyforge - Shut Up & Sit Down Review

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Keyforge - Shut Up & Sit Down Review

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Gloomhaven - Shut Up & Sit Down Playthrough!

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Factory Funner Final Thoughts - YouTube - rahdo

YouTube • 1/18/2019

Help keep Rahdo running @ http://patreon.com/rahdo !!! And now... A video outlining gameplay for the boardgame Factory Funner. For more game info, https://bo......

Factory Funner Review - with Zee Garcia - YouTube

YouTube • 1/18/2019

Zee takes a look at this reimagining/sequel to Factory Fun, a puzzle-like game of constructing the best layouts in your factory. Buy great games at http://ww......

Food Chain Magnate - Meeples Review

Meeples Review • 1/17/2019

Food Chain Magnate 7.7 Gameplay 10.0/10 Game Length 7.0/10 Components 6.0/10 Pros nothing is left to chance satisfying engine building experience Cons lots of cardsContinue reading...

Dice Tower Review

YouTube • 1/17/2019

Today we're taking on the role of Gearlocs in the land of Ebon. An evil Tyrant has formed a stronghold and we must defeat him before it's too late! Join us a......

Dice Throne - How To Play

watch-it-played

1,747 views

Wingspan - How To Play

watch-it-played

26,912 views

Menara - Game Play 2

watch-it-played

975 views

Menara - Game Play 1

watch-it-played

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Dice Throne - How To Play

watch-it-played

1,747 views

"Rival Restaurants" a Dice Tower Preview - with Boardgame Corner

dice-tower

1,282 views

Western Legends Ante Up Expansion Preview

Tantrum House

1,603 views

The Blue Player Presents - How to Play Western Legends: Ante Up - New Gambling Rules!

Robert Geistlinger

265 views

Kickstarter Preview: War of the Worlds: The New Wave by Grey Fox Games

Jambalaya Plays Games

504 views

War of the Worlds: The New Wave - Kickstarter Preview (Board Game)

Never Bored Gaming

635 views

Tsuro Phoenix Rising: How to play

Be Bold Games

699 views

"Tsuro: Phoenix Rising" a Dice Tower Preview - with Boardgame Corner

dice-tower

4,176 views

Retrospective: 2018's Most Anticipated Games

Meeple Mountain • 1/17/2019

In January 2018, we put together a list of most anticipated releases of 2018. Did they stack up to anticipation or was it all hype? Read on to find out....

Kickstarters of the Week: 1/14

Board Game Quest • 1/14/2019

We are just about halfway through January, and just about through the annual Kickstarter drought. Publishers are picking steam back up as they being to show their offerings for the year. We’v...

2018 - Game of the Year Nominees

Meeple Mountain • 1/12/2019

Before introducing you to our nominations for Game of the Year, we should ask “what makes a game eligible?”. Is it artwork, or gameplay, or variety, the designer or publisher? It’s not just any of th...

News: A glimpse into what’s coming our way in 2019

Zatu Games • 1/11/2019

The first full working week of 2019 has brought with it an avalanche of new releases and announcements from some big names in the publishing industry....

Top 6 Ways to Spark Joy in Your Gaming Experience

Meeple Mountain • 1/16/2019

From discovering new mechanics to discovering new friends, board gaming is an experience. How can this experience be improved? Read on to find out!...

Off The Table - Episode 1

The Cardboard Herald • 1/14/2019

00:11 Michael Stackpole Resigns from the GAMA Board 01:36 A New Board Game Website “Board Game Atlas” has launched...

2018 – Best Gateway Game Nominees

Meeple Mountain • 1/12/2019

A “gateway game” is any game that serves to easily introduce players to this wonderful hobby we all know and love. Commonly recognized gateway games include Ticket to Ride, Settlers of Catan, Tsuro, ...

GAMES NEWS! 14/01/19
What's Eric Playing?: Week of January 7, 2019
/r/boardgames fortnightly digest
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