Secret Hitler
Secret Hitler

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930's Germany. Players are secretly divided into two teams - liberals and fascists. Known only to each other, the fascists coordinate to sow distrust and install their cold-blooded leader. The liberals must find and stop the Secret Hitler before it's too late. Secret Hitler introduces new mechanics to the hidden-identity game genre. The first is the element of randomness. When laws are passed, the President draws three policies, passes two to the Chancellor, and the Chancellor enacts one. Only the enacted policy is revealed, so players have to rely on the President and Chancellor's word to know what got discarded. The deck has a known initial composition (11 Fascist policies, 6 Liberal policies), and players can roughly track deck contents based on what the President and Chancellor report, though someone might have lied about what was discarded. That means players can form reasonable expectations and plan around probability, but they can also manipulate future probabilities and expectations in a way that benefits their team. The second new mechanic is the "Hitler" identity: If Hitler is elected as Chancellor after the third fascist policy has already been enacted, the game ends immediately and the fascists win. This means Hitler will spend most of the game playing as a liberal to gain players' trust. Once the third fascist policy is enacted, anyone who has helped the group becomes immediately suspect; if the liberals make a wrong move at this point, they lose immediately. This creates incredible moments of tension and relief in the game.

Blood Rage
Blood Rage

In Blood Rage, each player controls their own Viking clanÍs warriors, leader, and ship. Ragnar_k has come, and itÍs the end of the world! ItÍs the VikingsÍ last chance to go down in a blaze of glory and secure their place in Valhalla at OdinÍs side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnar_k, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These ñGodsÍ Giftsî grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponentsÍ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponentÍs actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

Wingspan
Wingspan

Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table. The official announcement and pre-orders will be available on January 2, 2019.

Twilight Struggle
Twilight Struggle

This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower.

Dominant Species
Dominant Species

2nd Edition, 3rd Printing 90,000 B.C. - A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth. Each player will assume the role of one of six major Animal groups-Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won't last: It is indeed ''survival of the fittest.'' Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others. All of this eventually leads to the end game - the final ascent of the Ice Age - where the player with the most Victory Points will have his Animal crowned the Dominant Species. But somebody better become dominant quickly, because it's getting mighty cold....

Viticulture: Essential Edition
Viticulture: Essential Edition

Viticulture is a worker-placement game set in the foothills of Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.

Food Chain Magnate
Food Chain Magnate

"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!" Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members.

Rising Sun
Rising Sun

Lead your clan to honor and victory! Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, players enter a fantastical version of Feudal Japan and control different Clans with unique abilities. They will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought years have passed, only the player who earned the most victory points will win. Components: * Main Board (Map of Japan) * 7 God Tiles 30 Coins * 5 Clan Screens * 10 Colored Clan Tokens * 5 Clan Alliance Tokens * 30 Bushi (Samurai) Figures (6 Per Clan) * 15 Shinto (Monk) Figures (3 Per Clan) * 5 Daimyo (Warlord) Figures (1 Per Clan) * 8 Monster Figures 20 Strongholds Tokens (4 Per Clan) * 10 Ships Tokens (2 Per Clan) * 9 Political Mandate Cards * 24 War Tokens * 8 Numbered War Tokens * 5 Two-Sided Reference Tiles * Rulebook

What are your favorite Etsy shops?

3 minutes ago

Boardgameboostmake some great acrylic pieces for Star Wars Rebellion and Azul. Tower Rex make some good dice towers.

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What are your favorite Etsy shops?

3 minutes ago

Boardgameboostmake some great acrylic pieces for Star Wars Rebellion and Azul. Tower Rex make some good dice towers.

Join Discussion

I played Blood Rage wrong for so long...what games have you missed rules on?

4 minutes ago

I've missed so many rules on Kingdom Death I started writing my own campaign management site to handle all of its steps and transitions. There's others that already exist yeah but it's more a project to keep my skills sharp.

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Train Tuesday - (January 22, 2019)

10 minutes ago

I finally got a game of Tokyo Metro in last weekend!

I've always been interested in the idea of 18xx games, but my group is very much a medium to medium-rare crowd. When I saw the first Kickstarter for the Tokyo Series though, I loved the look of the centerpiece game, and its description as a "heavy economic game" using a subway map as the board didn't do anything to dissuade me.

It's essentially a worker placement game with stockholding elements, which meant there was about half an hour of rules explanation, but once you get a couple turns in, you know what each space does. This was the first game we played that really involved buying stock in other player's lines, so we definitely played suboptimally, but we came away with some good strategies for next time.

Long story short, I wouldn't say it's my favorite game, but I definitely enjoyed it, and I can see myself having the itch to play sometime in the future. I'm not sure if the worker placement "board" made up of cascading rows of cards has been done before, but it works very well here , and keeps the game on a relatively short timer (as one of my friends said, "I thought I could make some strategic long-term investments, but you really need to get a return quickly.")

The criticisms I've heard of the game have mostly been related to the cloth boards, which help the game fit into the nice, tiny little box, but really need the creases ironed out so as to not cause problems (especially on the income track. The map board will probably be fine, but we had a cylinder placed right on a crease that couldn't stand, so it's not perfect).

The only other major criticism I noticed was that the train movement phase was somewhat unwieldy, which is true, but my group almost made an event of it. Someone would move the trains and call out the stations it passed, another person would move the income track, another person would mete out the payments to those who earned them. Not too bad at all.

And, finally, I got my ass kicked, coming in fourth out of four. But more importantly, everyone else had as good a time as I did, including the friend who criticised games with "complicated rules" that made him "tune out" before we started. (but that just reinforces my philosophy that rule complexity isn't additive. A game with 15 simple actions isn't 5 times more difficult to grasp than Ticket to Ride, with its 3 simple actions. Strategically though...)

There really isn't a ton of information that's come out about Tokyo Metro since the Kickstarter delivered, but I'd recommend it. It's simple, as far as economic train games go, but satisfying.

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Train Tuesday - (January 22, 2019)

16 minutes ago

Just finished watching a playthrough of City of Big Shoulders and it seems like it's partly an 18xx-style game (shares, stock market, dividends) and was wondering if any train-game fan backed it back in November, has PnP'ed it, and has tried it. What did you think? How's the game length? Better than Arkwright?

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Train Tuesday - (January 22, 2019)

16 minutes ago

Just finished watching a playthrough of City of Big Shoulders and it seems like it's partly an 18xx-style game (shares, stock market, dividends) and was wondering if any train-game fan backed it back in November, has PnP'ed it, and has tried it. What did you think? How's the game length? Better than Arkwright?

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What is the most satisfying element of any board game you have played?

19 minutes ago

Chaining combo's in Terraforming Mars (or any engine builder/tableau builder). Also, getting all those fantastically shiny cubes each turn to award your efforts.

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The past 6 weeks have been turbulent for us at The Players’ Aid. I (Grant) started a new job after the first of the year and is in the process of selling his current home and buying a new hom...

Top 6 Ways to Spark Joy in Your Gaming Experience

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From discovering new mechanics to discovering new friends, board gaming is an experience. How can this experience be improved? Read on to find out!...

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