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Captain Sonar
Captain Sonar

Captain Sonar is packed with over three dozen high quality components! 24 role sheets 2 transparent radio operator sheets 8 erasable marker pens 2 screens Rulebook Choose Your Role Be organized and communicate because a captain is nothing without his crew: the First Mate, the Radio Operator, and the Engineer. All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat. Five Maps Included Multiple maps are included with varying levels of difficulty. Use the option best suited for your playgroup, or try more difficult maps to increase the challenge! Two Modes of Play Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded--then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor. Duty Calls!

Secret Hitler
Secret Hitler

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930's Germany. Players are secretly divided into two teams - liberals and fascists. Known only to each other, the fascists coordinate to sow distrust and install their cold-blooded leader. The liberals must find and stop the Secret Hitler before it's too late. Secret Hitler introduces new mechanics to the hidden-identity game genre. The first is the element of randomness. When laws are passed, the President draws three policies, passes two to the Chancellor, and the Chancellor enacts one. Only the enacted policy is revealed, so players have to rely on the President and Chancellor's word to know what got discarded. The deck has a known initial composition (11 Fascist policies, 6 Liberal policies), and players can roughly track deck contents based on what the President and Chancellor report, though someone might have lied about what was discarded. That means players can form reasonable expectations and plan around probability, but they can also manipulate future probabilities and expectations in a way that benefits their team. The second new mechanic is the "Hitler" identity: If Hitler is elected as Chancellor after the third fascist policy has already been enacted, the game ends immediately and the fascists win. This means Hitler will spend most of the game playing as a liberal to gain players' trust. Once the third fascist policy is enacted, anyone who has helped the group becomes immediately suspect; if the liberals make a wrong move at this point, they lose immediately. This creates incredible moments of tension and relief in the game.

Sagrada
Sagrada

As a skilled artisan, use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Gain prestige by adapting to the preferences of your fickle admirers, and, of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada, a game of dice-drafting and window-crafting.

Kemet
Kemet

Conquer Territory! Defeat Your Enemies! Appease the Gods! In Kemet, players lead a tribe of ancient Egyptians as they strategically maneuver their troops to control the most territories and battle against their rivals. Draw upon the powers of the Egyptian gods and recruit mythical creatures to reinforce your armies and vanquish those who oppose you and your ambitions!

Sidereal Confluence
Sidereal Confluence

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4 to 9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy. Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds of resources. Each game round contains an open trading phase in which all players can negotiate and execute deals for resources, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Convocation follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies. The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game. The game is almost all simultaneous play, keeping the game play moving.

Architects of the West Kingdom
Architects of the West Kingdom

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game's end. Points are gained by constructing various Buildings and advancing work on the Archbishop's Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

Santorini
Santorini

Welcome to the world of  Santorini , a fantastic reimagining of the classic abstract game from 2004. Players are given a sandbox in which to play as gods, moving their workers around the board to build up a beautiful, multi-tiered city. Do you have what it takes to outsmart your opponents? Find out, in  Santorini ! Build it Up! Turns in  Santorini  are made up of two simple step: Move and Build. Move around the board and build a building in a spot adjacent to one of your workers. The first player to move their worker from a second level building to a third level building wins the game! Though, there are a few things that add a wrinkle to the basic formula. Invoke the Power of the gods! Each player will have access to a god power which lets them do things a little differently than normal. Be it changing the rules for how you can build or move, changing how you interact with other players, or providing you with an alternate victory condition, the 30 different god powers are sure to make every game of  Santorini  different and exciting!

Rising Sun
Rising Sun

Lead your clan to honor and victory! Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, players enter a fantastical version of Feudal Japan and control different Clans with unique abilities. They will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought years have passed, only the player who earned the most victory points will win. Components: * Main Board (Map of Japan) * 7 God Tiles 30 Coins * 5 Clan Screens * 10 Colored Clan Tokens * 5 Clan Alliance Tokens * 30 Bushi (Samurai) Figures (6 Per Clan) * 15 Shinto (Monk) Figures (3 Per Clan) * 5 Daimyo (Warlord) Figures (1 Per Clan) * 8 Monster Figures 20 Strongholds Tokens (4 Per Clan) * 10 Ships Tokens (2 Per Clan) * 9 Political Mandate Cards * 24 War Tokens * 8 Numbered War Tokens * 5 Two-Sided Reference Tiles * Rulebook

What's your favourite game that you'll never recommend? Why?

4 minutes ago

Food Chain Magnate. I really like the game, but it's pricey, cutthroat, long, convoluted and absolutely not nice to newcomers.

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I'm actually taking pleasure in reading rulebooks.

88 minutes ago

They also often divide the rules into two parts

1) Introductory tutorial disclosing one mechanism after another in both logical and funny way, with flavour texts boosting the atmosphere, perfect for learning the core mechanics of the game

2) The rules themselves that are usually thin, concise and have no ambition of teaching the game, without any redundancies, but perfect for fast checking when unsure about some rule, solution of possible clash of two rules etc.

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The new Evolution app reignited my love for the game! Any similar experiences with this game or others?

99 minutes ago

Through the Ages did this for me. I'd simply forgotten how damn good it is.

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What's your favourite game that you'll never recommend? Why?

102 minutes ago

Far too many, including Twilight Imperium and Here I Stand, because they're too long and need too many players to get to the table.

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About co-op games

112 minutes ago

Whenever you win a co-op game it's a good experience because most of these games are hard as nails and difficult to win. Mysterium... is not. Sure you can lose but there is not tension or any feel of danger or imminent failure during the game. You just go through the motions and you either win or lose at the end. It's fine but I think I'd pick both, Deception and Dixit over it any time of the day.

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About co-op games

112 minutes ago

Whenever you win a co-op game it's a good experience because most of these games are hard as nails and difficult to win. Mysterium... is not. Sure you can lose but there is not tension or any feel of danger or imminent failure during the game. You just go through the motions and you either win or lose at the end. It's fine but I think I'd pick both, Deception and Dixit over it any time of the day.

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[COMC] 3 year old collection finally got a shelf upgrade.

113 minutes ago

Sadly, I haven't yet played Euphoria, it's on the shelf of shame along with Lowlands, both are games that apparently play better in bigger groups so I've been patiently waiting for the opportunity.

Euphoria is getting an expansion though, so my interest is peaked, I think it'll get played very soon.

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[COMC] 3 year old collection finally got a shelf upgrade.

2 hours ago

The art and components in Unearth are really great, but the game is low on strategy, high on luck. Abstract games don't seem to hold my interest very much, too. It makes a nice light gateway game though.

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Storming the Gap - World At War 85
Storming the Gap - World At War 85

Goal: $63,035 / $18,000

Ends On: 3/7/2019

STORMING THE GAP is the first volume in the new WORLD AT WAR 85 SERIES, a line of games centered on fast and furious platoon-level combat. Set in an alternate history 1985, the globe is thrust into the maelstrom of World War III when the Warsaw Pact armies storm across the border between East and West Germany in a gamble to seize West Germany, and the whole of Free Europe.  Fight the opening battles of World War III; from desperate delaying actions by US Armored Cavalry and West German Panzergrenadier forces, to determined counterattacks by local ad-hoc armored forces against the might of the Soviet hordes. Strike fast with Soviet Air Assault troops in heliborne ops, securing roadways to allow the massed armor columns of the PACT to sweep westward into Germany.  The devastating armed forces of West Germany, the United States, East Germany, and the Soviet Union are at your disposal in your quest to reshape the world, and history.  The weight of the tactical decisions rest solely on your shoulders. Can NATO slow the Soviet advance with the armor and infantry they can bring to bear?  Or skillfully use Close Air Support and Attack Helicopter units to swing the tide of battle in your favor? Can the PACT slice through into Germany and cross the Rhine river, gateway to the conquest of all of Europe?  The  WORLD AT WAR 85  system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, formation activation, random turn length, and close air support are all smoothly integrated. Twenty unique scenarios are provided in  STORMING THE GAP , positing battles that might have been, using 1985 era equipment at  PLATOON  and  BATTERY  level. In  Iron Horse, Iron Spear , direct the first local counterattack by US Armored Cavalry troops. In  Vertical Strike , Soviet Heliborne Air Assault platoons strike hard and fast to pave the way for advancing PACT armor columns. The West Germans launch a desperate counterattack in  Bundeswehr Gegenangriff . East German and Soviet forces attempt to break through hastily collected NATO companies, determined to deny the approaches to the river crossings in  The Rhine .  The  WORLD AT WAR 85  series features expansive rules for variable turn lengths, random formation activation, point blank and long weapon ranges, line of sight, anti-tank guided missile and surface-to-air missile ammunition reloading, headquarters assets and bonuses, indirect fire, close air support, night combat, minefield breaching, improved positions, movement and fire, assault, opportunity fire, anti-aircraft fire, attack helicopters, concealment, and more. All in a moderate complexity, yet flexible game system that plays fast!   The Formation Activation mechanics are  perfectly  suited for  solitaire play . All unit counters are color-coded, with a corresponding Formation card. When drawn, these cards determine which units are activated on the map, keeping the flow of battle challenging, unknown, and exciting! To make this the ultimate WWIII platoon tactical level package, we’re including a  Battle Generator . Using unit point listings and the game’s geomorphic maps, players can unleash their creativity to design, share, and fight battles that only you can imagine. It is all here, and YOU are IN COMMAND.

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Hyperspace
Hyperspace

Goal: $427,162 / $50,000

Ends On: 2/22/2019

Hyperspace  is a fast-moving 2-4 player asymmetric strategy game about interstellar expansion. In it, you take the part of an interstellar civilization competing to control a newly-discovered star cluster! Construct your empire, fight for resources, and research technology. Each alien species has its own unique flaws and advantages, and victory lies in recognizing this. The game is physically attractive, and includes well over one hundred figures of spaceships, starbases, colonies, alien citizens, and so forth. It takes place in a star cluster built up of individual pieces that changes every time you play. The base game has four different alien civs from which to choose, but various expansions and add-ons increase this to 25 total alien Civs (one of which is secret, to be revealed during the Kickstarter campaign). The game does not have any sort of upkeep or victory phase. Instead, when it is a player's turn, they perform three actions, then play passes to the next player. This continues around and around until the game ends, by accumulation of victory points. Most actions cost metal or atomic resources, and include moving, building, research, combat, salvage, production, and so forth. As with other Petersen Games products, the game is highly asymmetrical, and the various civilizations have unique abilities, homeworlds, weaknesses, super-units, and super-technologies. Driving the strategy are a player's need to advance along the victory tracks. These permit players to score points by advancing along Probe, Research, Industry, and Battle tracks (representing exploration, experimentation, expansion, and extermination). The base game supports 2-4 players, but with expansions the game can support up to six players. Unlike many multiplayer games, the game is balanced and works just as well with 2-3 players as it does with 4-6.

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Hyperspace
Hyperspace

Goal: $427,162 / $50,000

Ends On: 2/22/2019

Hyperspace  is a fast-moving 2-4 player asymmetric strategy game about interstellar expansion. In it, you take the part of an interstellar civilization competing to control a newly-discovered star cluster! Construct your empire, fight for resources, and research technology. Each alien species has its own unique flaws and advantages, and victory lies in recognizing this. The game is physically attractive, and includes well over one hundred figures of spaceships, starbases, colonies, alien citizens, and so forth. It takes place in a star cluster built up of individual pieces that changes every time you play. The base game has four different alien civs from which to choose, but various expansions and add-ons increase this to 25 total alien Civs (one of which is secret, to be revealed during the Kickstarter campaign). The game does not have any sort of upkeep or victory phase. Instead, when it is a player's turn, they perform three actions, then play passes to the next player. This continues around and around until the game ends, by accumulation of victory points. Most actions cost metal or atomic resources, and include moving, building, research, combat, salvage, production, and so forth. As with other Petersen Games products, the game is highly asymmetrical, and the various civilizations have unique abilities, homeworlds, weaknesses, super-units, and super-technologies. Driving the strategy are a player's need to advance along the victory tracks. These permit players to score points by advancing along Probe, Research, Industry, and Battle tracks (representing exploration, experimentation, expansion, and extermination). The base game supports 2-4 players, but with expansions the game can support up to six players. Unlike many multiplayer games, the game is balanced and works just as well with 2-3 players as it does with 4-6.

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Ricochet Poker - Card Games That Don't Suck

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Quacks of Quedlinburg - Shut Up & Sit Down Review

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Grackles Abstract Game Overview

SahmReviews.com • 2/17/2019

A game about birds on power lines? Yes. Here's a fly over of Grackles strategy game from Fireside Games....

Outpost: Amazon Co-op Game Overview

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Outpost: Amazon by IDW Games fit the bill exactly to be included in our collection. Find out if we escaped the forest successfully on SahmReviews.com!...

5 Minute Chase Board Game Overview

SahmReviews.com • 2/17/2019

It's coming to the U.S. very soon! Here's a sneak preview of 5 Minute Chase by Board & Dice! Can you catch the prisoners before they escape?...

Multiuniversum Card Game Overview

SahmReviews.com • 2/17/2019

Just like one of our favorite TV shows, Sliders, Multiuniversum by Grey Fox Games opens up portals to other worlds. Find out if good or bad things happen!...

Terraforming Mars - How To Play

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Herbaceous Sprouts - How To Play

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2/7/2019

The Quacks of Quedlinburg - Game Play 2 (conclusion)

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The Quacks of Quedlinburg - Game Play 1

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First Take Fridays – Cryptid, Bargain Hunter, and Architects of the West Kingdom

Meeple Mountain • 2/16/2019

On First Take Fridays we offer short first takes on games that are new to us. This week we have Cryptid, Bargain Hunter, and Architects of the West Kingdom....

News Round-Up: Bunny Kingdom goes airborne and KeyForge Returns

Zatu Games • 2/15/2019

This week's news round-up is all about expansions and new releases, with Bunny Kingdom heading to the sky and KeyForge making its return. See more....

Top 6 Reasons to Game with Your Significant Other

Meeple Mountain • 2/14/2019

One of the most rewarding parts of the board gaming hobby is getting to share it with the people around you. Whether it is friends you’re showing Pandemic...

Card Games That Don’t Suck: Ricochet Poker

Shut Up & Sit Down • 2/6/2019

Oh my GOODNESS! Today marks the start of a brand-new series for Shut Up & Sit Down. Every two weeks, Card Games That Don’t Suck will teach you how to play a game that we love, that you can play with...

4x Game "Hyperspace" is Live - From the Designer of Cthulhu Wars, Doom, Quake, and Halo Wars.

Board Game Atlas Board Game Search • 2/15/2019

From the designer of Cthulhu Wars, Doom, Quake, Halo Wars, and many more masterpieces comes this new board game called Hyperspace!

Kami-Sama Review

Zatu Games • 2/14/2019

In Kami-Sama each player takes on the role of a Kami, a revered spirit seeking to acquire favour with the humans that worship you. Read our review today....

Interview with Jonny Pac

Zatu Games • 2/14/2019

We speak to Jonny Pac, designer of Coloma - the upcoming Kickstarter project from Final Frontier Games. Learn more about Jonathan and the game....

Command an army during World War III - Storming the Gap - World At War 85
Dungeons and Dragons turns upside down with Stranger Things Starter Set, out in May
GAMES NEWS! 11/02/19
Game of Thrones and Mother of Dragons expansion - Shut Up & Sit Down Review

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Wingspan Review

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Off The Table Feb 11, 2019

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Bushido & Rising Rage Expansion Time-Lapse

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Bushido & Rising Rage Expansion Time-Lapse

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TCbH Interviews Podcast # 117 - Iconic Designer Christophe Boelinger (part 2)

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TCbH Interviews Podcast # 117 - Iconic Designer Christophe Boelinger (part 2)

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Sponsored Kickstarters
Cryptid Clash!

Cryptid Clash!

$1,219 / $3,000

Hyperspace

Hyperspace

$427,162 / $50,000