Just One
Just One

Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!

Anachrony
Anachrony

Command mighty Exosuits, traverse Time Rifts and lead your Path through a cataclysmic future in this epic board game for 1-4 players. Includes the base game, the Doomsday module and the Chronobot solo variant.

Detective: A Modern Crime Game
Detective: A Modern Crime Game

Detectives, welcome to Antares, the most high-tech investigation agency in the world! While working for Antares, you will operate under the jurisdiction of the Federal Bureau of Investigation, so consider yourselves servants of the public justice system. During our first year of operation, we will be examined closely by the public, the media, and the U.S. Department of Justice. Our agency was formed to solve the most unusual cases, using the latest achievements in computer science, forensics and psychology, and now you get to do your part. There is no room for error, no room for doubt - only for your professionalism, your ethics, and your particular sets of complimentary skill, skills that you will soon put to good use. Don't let anything stop you from solving the case! Detective: A Modern Crime Board Game tasks 1-5 players with getting to the bottom of five cases using the leads and clues they gather and the Antares database system. Players will have a limited amount of in-game time to discover the facts of the case before they must make their final report and be scored on their performance. Can you find the truth in each case? Can you follow the threads of the overarching plot of all five cases? Find out in Detective!

Leaving Earth
Leaving Earth

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon. Leaving Earth is a game about planning and about managing risk . With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective—but do not spend too long preparing, or another nation might reach its goal before you. On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend rockets to maneuver from one location to another.

Too Many Bones (3rd Edition)
Too Many Bones (3rd Edition)

The original dice builder RPG! You and up to three other players are Gearlocs. Your homeland has been invaded by seven savage Tyrants, and the Gearloc Council has summoned you to defeat them. Draw daily encounters filled with tough decisions and battles as you make your way to the Tyrant’s lair. Discover powerful Loot and Trove Loot to help you on your way. Build your character and unlock new dice to roll as you take down unique Baddies, each with their own special abilities and traits. Loaded with content for solo and coop play, Too Many Bones comes with 136 custom dice, beautiful edge-stitched neoprene mats, PVC cards and dozens of high-quality chips. The seven Tyrants employ their own special encounters and a unique final battle that will put all your skills to the test. Each of the four Gearlocs come with 21 custom dice, numerous character build options and completely unique gameplay mechanics and skills. This a game you’ll bring back to the table to try something new again and again.

Five Tribes
Five Tribes

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!

Hanamikoji
Hanamikoji

Win the favor of the Geisha! Hanamikoji is a simple, yet deep game of careful consideration for two players. Each player takes the role of a restaurateur, attempting to curry the favor of the beloved geisha. Can you sequence your plays in thoughtful reflection to outmaneuver your opponent.? Find out in Hanamikoji ! Play Your Cards Right Gameplay is focused around the geisha, and the use of cards representing instruments of entertainment to sway them to your establishment. Playing the majority of a color's cards in a round will draw the matching geisha to your restaurant. However, each of your offerings must be planned in advance, as you can only present the geisha with gifts based on what offering tiles you have available. At the start of a player's turn, they draw a card from the deck and decide which of the four offerings to perform. Each player begins the round with the same four offering tiles available, and each tile must be used exactly once during the round to play or discard cards in certain patterns. Once each player has performed all four of their actions, the Victory Markers on each Geisha are moved toward whoever curried the most favor with the Geisha that round. If the two players tied on how much favor they curried, then the Victory Marker stays put. If at the end of a round a player has earned the favor of four Geisha or Geisha whose points total 11 or more, then that player wins the game!

tallon.simmons

tallon.simmons 17 hours ago

You Are What You Play - State of the Collection 2019
BGAForumBot

BGAForumBot 28 hours ago

Recommend a Game
philryuh

philryuh 44 hours ago

Featuring Board Game Artist of Cake Duel: Ruwen Liu
BGAForumBot

BGAForumBot 3 days ago

What did you play this week?
BGAForumBot

BGAForumBot 4 days ago

Let's talk strategy
BGAForumBot

BGAForumBot 4 hours ago

Game of the Week (Carcassonne)
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Augmented 7 Wonders: beta-testers needed!

32 minutes ago

If you're looking for ideas for games, I'd recommend checking the top 100 list of games on BoradGamesGeek, finding the games that could benefit from an app like yours, and going from there. Race for the Galaxy perhaps?

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What’s one honest, no apologies, no excuses, genuine gameplay-related criticism about your favorite board game?

52 minutes ago

Possible (cube) deliveries take a long time to calculate for some people Age of Steam. This is compounded in 4+ player games since "if I take that blue cube from Chicago, the person after me will likely take the red one, which will force the third player to makes less money by delivering the blue cube from New York because the yellow one is safe, and then the fourth player will screw me by taking the... But if I first deliver...".

Some players feel the need to follow every decision chain possible (clearly impossible but that never stopped AP in its tracks) and this greatly slows the game down mid-game.

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What’s one honest, no apologies, no excuses, genuine gameplay-related criticism about your favorite board game?

55 minutes ago

I will caveat this a bit by saying it was fixed in later versions, but for me, it's the original haunt roll in Betrayal at the House on Haunted Hill.

Great game, but considering that it's supposed to be a game about exploring this house for a while, then haunting, the fact that you can trigger the haunt on the first move is a big flaw.

The subsequent Betrayal at Baulder's Gate and Betrayal Legacy versions of the roll, where you basically can't trigger until a few omens in is a significant improvement. Gives you a bit a chance to get into the game rather than a random dice roll all but ending it 15 minutes in.

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What’s one honest, no apologies, no excuses, genuine gameplay-related criticism about your favorite board game?

65 minutes ago

Twilight Imperium is very reliant on who you sit next to. If you have 4 players and you end up opposite a known pacifist you're going to have a bad time.

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Fox in the Forest vs. Claim

82 minutes ago

I own and enjoy both, but I prefer Claim of the two. They are both very different tales on trick taking and I can definitely see how someone would like one and not the other.

Fox and the Forest is a fairly intricate trick taking game. By that I mean that there are a lot of things to think about when playing a card. Do I want to change the trump, are there 7s that I want to win, am I going to win too many or too few tricks, do I want to lead the next trick or not. A slip up can result in the other player running away with that round and I can see why that would not be some player's preference.

Claim is much more forgiving and at any one time there is a much smaller decision space, even though there are some nice strategies overall. The game is split into two halves a bit like Biblios. In the first round you are winning cards to use in the second round where you score the majority of your points.

There's a nice push your luck mechanism when you claim the cards. Do I deliberately lose this trick in order to hope for a better card from the top of the deck? Because half of the cards for the second round are drawn blind, there's a fair amount of luck in the game, but I've seen players win even when they had a clearly worse hand in the second half due to clever play. But at any one time, the decision space is fairly simple.

Claim 2 adds some complexity and is meant to be excellent, but I would try Claim first and see if you like it. There is a tiny pocket version which is quite cute if you want it.

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Fox in the Forest vs. Claim

82 minutes ago

I own and enjoy both, but I prefer Claim of the two. They are both very different tales on trick taking and I can definitely see how someone would like one and not the other.

Fox and the Forest is a fairly intricate trick taking game. By that I mean that there are a lot of things to think about when playing a card. Do I want to change the trump, are there 7s that I want to win, am I going to win too many or too few tricks, do I want to lead the next trick or not. A slip up can result in the other player running away with that round and I can see why that would not be some player's preference.

Claim is much more forgiving and at any one time there is a much smaller decision space, even though there are some nice strategies overall. The game is split into two halves a bit like Biblios. In the first round you are winning cards to use in the second round where you score the majority of your points.

There's a nice push your luck mechanism when you claim the cards. Do I deliberately lose this trick in order to hope for a better card from the top of the deck? Because half of the cards for the second round are drawn blind, there's a fair amount of luck in the game, but I've seen players win even when they had a clearly worse hand in the second half due to clever play. But at any one time, the decision space is fairly simple.

Claim 2 adds some complexity and is meant to be excellent, but I would try Claim first and see if you like it. There is a tiny pocket version which is quite cute if you want it.

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What’s one honest, no apologies, no excuses, genuine gameplay-related criticism about your favorite board game?

2 hours ago

I like container, and I especially like the player created economy. Another great game with an almost completely player created economy is Captains of Industry.

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Two-player Twosday - (May 21, 2019)

2 hours ago

I was looking at picking Sagrada up last week for my girlfriend because she really loves Azul... But at the same time, I eventually balked when I got to the store because I felt like it might be too similar to Azul in design, in objective, and in a lot of core mechanics... Is that just in my head? Instead, I ended up picking up Santorini, which she also loves so far.

On a side note: I've just put $50 on kickstarter down for Runika. It basically looks like Sagrada, but with a unique twist (no pun intended) that could either be horrible, or awesome, and either way seems to differentiate itself enough that I don't feel that same doubt I feel with Sagrada over potentially burning her out on draft + set collection games.

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Gùgōng - Shut Up & Sit Down Review

5/10/2019

Skull - Card Games That Don't Suck

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Scott Westerfeld: Victory Points Suck - SHUX Presents

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Tussie Mussie [Kickstarter Review/Preview] - A Wallet Game Designed by Elizabeth Hargrave and Published by Button Shy Games

Board Game Squad • 5/22/2019

Are you looking for a light card game that fits in your pocket? Check out Tussie Mussie, the 18-card I-Split-You-Choose game from the designer of Wingspan. Coming to Kickstarter May 28, 2019....

Cahoots Trick-Taking Card Game Overview

SahmReviews.com • 5/22/2019

This trick-taking card game doesn't use a trump suit and lets cards re-enter the game! Check out Cahoots by Mayday Games for up to four players!...

Squadro 2-Player Wooden Game Overview

SahmReviews.com • 5/21/2019

It's the latest in their long line of wooden abstract games. Squadro by Gigamic pit you against an opponent vying to fly your ships back and forth!...

Anansi and the Box of Stories Card Game Overview

SahmReviews.com • 5/20/2019

Level 99's Anansi and the Box of Stories is card game of the trick-taking genre. This time there is more than just trump that you don't want in your hand!...

Villagers - How To Play

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Honga - How To Play - UPDATED

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Would You Survive Space? Find out in Space Infantry Resurgence

Board Game Atlas Board Game Search • 4/24/2019

Experience a Future "Romanpunk" World in the new RPG Augusta Universalis

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Rainbow Knights Review

Zatu Games • 4/9/2019

Rainbow Knights is a small family filler game packed with fast, fun rainbow races that leave colourful trails across the sky! Check out our review....

Knizia Game Development Stalled Due to Worldwide Shortage of Theme Paste

Meeple Mountain • 3/29/2019

ESSEN, GR - A shortage of theme paste has halted production for board games by popular designer Reiner Knizia. Reports have emerged that thousands of...

Are you a Cat Lover? Check out Scratch The Deck!

Board Game Atlas Board Game Search • 4/20/2019

Fight to Get This Wargame - Hammer of the Scots

Board Game Atlas Board Game Search • 4/12/2019

2018 Board Game Award Nominees

Board Game Quest • 4/5/2019

Welcome to the 6th annual Board Game Quest Board Game Awards. Each Spring we like to take some time to honor the best and most innovative board games that came out the previous year. We have a tota...

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The BGG Store - Promo Preview 5

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