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Kingdom Death: Monster
Kingdom Death: Monster

19 lbs of Nightmare Horror Gaming 235 page hardcover rulebook, 18 hard plastic sprues of miniatures, 1000+ matte game cards, 400+ unique pieces of art, and 86 full page illustrations. Kingdom Death: Monster is a fully cooperative, tabletop, hobby game experience. Unite to survive by hunting monsters and collectively guiding the development of your settlement through a 30 year, self-running campaign. Every decision matters. A space moved during the showdown, every resource spent to craft a piece of gear, what principles your settlement upholds - all can have lasting impact on this highly replayable and challenging game.  Campaign System Embark alone or with up to 4 friends (6 with game variant) on a 30 lantern year campaign. Each lantern year will cycle through a chaotic hunt, a showdown with a monster, and the development of your settlement. With so much emphasis on player choice, no two campaign runs will be alike. Monster AI System You will fight 8 monsters, each controlled by their own pair of decks that scale to 3 levels of difficulty. (Except for the final encounter, it has only 1 level and it's HARD!) Every encounter, even with the same monster, is diverse and valuable. No two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail. Gear System In Monster, survivors will craft gear using resources earned from defeating monsters or found on their hunt. Each survivor has a gear grid, and can slot up to 9 pieces of gear at a time. What gear you will carry and how you arrange it can unlock advantages that may make the difference between life and death. Story Event System You will encounter 40+ story events that will shape the story of your unique campaign. Your settlement's decisions and discoveries affect how the story events unfold. Story Events cover everything from setting up and fighting a monster to dramatic turning points in your settlements history.  Kingdom Death: Monster Contents 1 x Hardcover Rule Book - 11" x 8.5" 235 Pages. 1 x Showdown Board - 2' x 3' ( Heavy 3mm Game Board Matte ) 1 x Hunt / Settlement Board ( Heavy 3mm Game Board Matte ) 2 x Token Sheet - 127 Tokens 1 x Terrain Token Sheet - 31 Terrain Tiles 1 x Monster Controller Panel 4 x Gear Grids 1 x Character Record Sheet Pad ( 50 Sheets, 6"x6") 1 x Settlement Record Sheet Pad ( 50 Sheets, 8.5" x 11") 5 x 10 sided black Kingdom Death dice 1 x 10 sided white Kingdom Death dice 4 x 6 sided Hit location dice 1 x 10 sided translucent orange Kingdom Death Death Die Kingdom Death: Monster Contents - Miniatures 4 x Starting Survivors 1 x White Lion 1 x Butcher 1 x Screaming Antelope 1 x Kings Man 1 x The Hand 1 x Phoenix 1 x Watcher 1 x Gold Smoke Knight 1 x Unarmored Armor Kit (Creates 4 Survivors.) 1 x Rawhide Armor Kit (Creates 4 Survivors.) 1 x Leather Armor Kit (Creates 4 Survivors.) 1 x White Lion Armor Kit (Creates 4 Survivors.) 1 x Screaming Fur Armor Kit (Creates 4 Survivors.) 1 x Phoenix Armor Kit (Creates 4 Survivors.) 1 x Lantern Armor Kit (Creates 4 Survivors.) 4 x Bonus Mystery Miniatures 4 x Starting Survivor Heads for Armor Kit customization 9 x Assorted Survivor Heads for Armor Kit customization 150+ Gear for Armor Kit customization (Every weapon in the game represented!) 10+ Masks 10 x Decorative Stone Face Base Inserts 36 x Kingdom Death 30mm Base + Insert 6 x Kingdom Death 50mm Base + Insert 1 x Kingdom Death 100mm Base + Insert 

Terra Mystica
Terra Mystica

In Terra Mystica, players govern one of 14 factions seeking to terraform and colonize the landscape in their favor in order to build structures and preserve their race and culture. Upgrade structures to provide even more resources, like workers, priests, money, and power, erect temples to gain expanded influence in the four cults of Fire, Earth, Water, and Air, and fortify your stronghold to activate your group's special ability. Will your people prosper, persevere, and stand the test of time in Terra Mystica!

Santorini
Santorini

Welcome to the world of  Santorini , a fantastic reimagining of the classic abstract game from 2004. Players are given a sandbox in which to play as gods, moving their workers around the board to build up a beautiful, multi-tiered city. Do you have what it takes to outsmart your opponents? Find out, in  Santorini ! Build it Up! Turns in  Santorini  are made up of two simple step: Move and Build. Move around the board and build a building in a spot adjacent to one of your workers. The first player to move their worker from a second level building to a third level building wins the game! Though, there are a few things that add a wrinkle to the basic formula. Invoke the Power of the gods! Each player will have access to a god power which lets them do things a little differently than normal. Be it changing the rules for how you can build or move, changing how you interact with other players, or providing you with an alternate victory condition, the 30 different god powers are sure to make every game of  Santorini  different and exciting!

Puerto Rico
Puerto Rico

Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points. He will win the game!

Dominant Species
Dominant Species

2nd Edition, 3rd Printing 90,000 B.C. - A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth. Each player will assume the role of one of six major Animal groups-Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won't last: It is indeed ''survival of the fittest.'' Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others. All of this eventually leads to the end game - the final ascent of the Ice Age - where the player with the most Victory Points will have his Animal crowned the Dominant Species. But somebody better become dominant quickly, because it's getting mighty cold....

Alchemists
Alchemists

A little mandrake root, a little raven's feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that's what students are for. Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals. Alchemists is a game of strategy, risk assessment, and deduction. Do you experiment to get more knowledge or do you publish now to get more points? Pay to endorse the latest theory of toads or save your money for an artifact? And should you really be selling that potion to the large axe-wielding barbarian when you aren't quite sure of its effects? The choices you make will prove whether you are the world's greatest alchemist. This game is designed to be played using an app that turns your tablet or smartphone into an ingredient card reader. The app is available for free. Supported operating systems are: iOS, Android, Windows. If, for whatever reason, you don't want to use the mobile app, you can still use the web-based version or play with one player acting as the game master.

El Grande
El Grande

In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king.

Arkham Horror: The Card Game
Arkham Horror: The Card Game

"Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham horror: the card game is the living card game of love craft I an mystery, monsters, and madness! you and your friend (or up to three friends with two core sets) become characters within the quiet new England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Meanwhile, each of your adventures in Arkham horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the ancient ones straining against the barriers to our world… the basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you".

Themes You Cannot Abide

11 minutes ago

About the only game I can think of which I simply will not play due to theme is Funemployed. I'm not even opposed to games which make light of serious themes, and the gameplay of this one in particular looks pretty funny. But having been unemployed for 18 months before after being laid off, I know what it does to one's marriage, social life, and even sense of self. Obviously, unemployment is not as bad as things like slavery or genocide... but I honestly understand those themes more, because they're at least interesting and historically relevant. You may not like slavery, but it's hard to argue that nobody should ever incorporate exploration of the topic in media, because talking about history is just something people do. But unemployment? Like, why is the concept of someone losing their job a good subject for another person's entertainment? I just don't see how it's interesting at all, other than in the most schadenfreude way. The game isn't about some historical event like The Great Depression. No, it's just funemployment, HAHAHA.

To be fair, after learning about the gameplay, I do recognize that the game itself isn't really so much about unemployment as it is about conducting job interviews. I could easily forgive the game if it were named something like Land the Job. I think the idea behind the game itself is great, because job interviews are a very relatable topic for many people. But the name Funemployed had to have been thought of by someone who just woke up deciding to be an ass hole that day. It's pretty much the equivalent of the TV show The Biggest Loser. I mean heck, they may as well have called the game Homeless Useless Loser With no Skills.

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Themes You Cannot Abide

30 minutes ago

Anything about a real person who actually did bad things and hurt people.

Secret Hitler and Letters From Whitechapel are the two that jump to mind. I wouldn't mind playing a game about a generic dictator or murderer... but, come on, Hitler and Jack the Ripper actually killed people. I don't enjoy playing a game that gives them attention, even if the point is to catch them at it. Something still feels off to me.

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Themes You Cannot Abide

30 minutes ago

Anything about a real person who actually did bad things and hurt people.

Secret Hitler and Letters From Whitechapel are the two that jump to mind. I wouldn't mind playing a game about a generic dictator or murderer... but, come on, Hitler and Jack the Ripper actually killed people. I don't enjoy playing a game that gives them attention, even if the point is to catch them at it. Something still feels off to me.

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/r/boardgames Daily Discussion and Game Recommendations (February 15, 2019)

35 minutes ago

Seconding Power Grid. I’d happily play it at any player count from 3 to 6. I prefer deluxe, but if you are on a budget or care for expansion maps, go for the original game.

(Age of) Steam go up to 6.

Chicago Express can be played at 6, but is best at 4. It is also quite inexpensive for its production quality.

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/r/boardgames Daily Discussion and Game Recommendations (February 15, 2019)

35 minutes ago

Seconding Power Grid. I’d happily play it at any player count from 3 to 6. I prefer deluxe, but if you are on a budget or care for expansion maps, go for the original game.

(Age of) Steam go up to 6.

Chicago Express can be played at 6, but is best at 4. It is also quite inexpensive for its production quality.

Join Discussion

/r/boardgames Daily Discussion and Game Recommendations (February 15, 2019)

35 minutes ago

Seconding Power Grid. I’d happily play it at any player count from 3 to 6. I prefer deluxe, but if you are on a budget or care for expansion maps, go for the original game.

(Age of) Steam go up to 6.

Chicago Express can be played at 6, but is best at 4. It is also quite inexpensive for its production quality.

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Spirit Island ruined co-op games for me.

60 minutes ago

You also need to check out Clockwork Wars for some lovely RNG-less tactical dudes on a map goodness.

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It’s Friday!!!🎉🎉🎉 What are you looking forward to playing and why? (2/15/19 edition)

67 minutes ago

Glad to see someone else enjoying Crusaders: Thy Will Be Done, it really strikes a great balance between depth and play time. Have you played a 4P game yet? I've only played 3P and assume 4P gets pretty chaotic and competitive, in a good way.

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Storming the Gap - World At War 85
Storming the Gap - World At War 85

Goal: $57,611 / $18,000

Ends On: 3/7/2019

STORMING THE GAP is the first volume in the new WORLD AT WAR 85 SERIES, a line of games centered on fast and furious platoon-level combat. Set in an alternate history 1985, the globe is thrust into the maelstrom of World War III when the Warsaw Pact armies storm across the border between East and West Germany in a gamble to seize West Germany, and the whole of Free Europe.  Fight the opening battles of World War III; from desperate delaying actions by US Armored Cavalry and West German Panzergrenadier forces, to determined counterattacks by local ad-hoc armored forces against the might of the Soviet hordes. Strike fast with Soviet Air Assault troops in heliborne ops, securing roadways to allow the massed armor columns of the PACT to sweep westward into Germany.  The devastating armed forces of West Germany, the United States, East Germany, and the Soviet Union are at your disposal in your quest to reshape the world, and history.  The weight of the tactical decisions rest solely on your shoulders. Can NATO slow the Soviet advance with the armor and infantry they can bring to bear?  Or skillfully use Close Air Support and Attack Helicopter units to swing the tide of battle in your favor? Can the PACT slice through into Germany and cross the Rhine river, gateway to the conquest of all of Europe?  The  WORLD AT WAR 85  system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, formation activation, random turn length, and close air support are all smoothly integrated. Twenty unique scenarios are provided in  STORMING THE GAP , positing battles that might have been, using 1985 era equipment at  PLATOON  and  BATTERY  level. In  Iron Horse, Iron Spear , direct the first local counterattack by US Armored Cavalry troops. In  Vertical Strike , Soviet Heliborne Air Assault platoons strike hard and fast to pave the way for advancing PACT armor columns. The West Germans launch a desperate counterattack in  Bundeswehr Gegenangriff . East German and Soviet forces attempt to break through hastily collected NATO companies, determined to deny the approaches to the river crossings in  The Rhine .  The  WORLD AT WAR 85  series features expansive rules for variable turn lengths, random formation activation, point blank and long weapon ranges, line of sight, anti-tank guided missile and surface-to-air missile ammunition reloading, headquarters assets and bonuses, indirect fire, close air support, night combat, minefield breaching, improved positions, movement and fire, assault, opportunity fire, anti-aircraft fire, attack helicopters, concealment, and more. All in a moderate complexity, yet flexible game system that plays fast!   The Formation Activation mechanics are  perfectly  suited for  solitaire play . All unit counters are color-coded, with a corresponding Formation card. When drawn, these cards determine which units are activated on the map, keeping the flow of battle challenging, unknown, and exciting! To make this the ultimate WWIII platoon tactical level package, we’re including a  Battle Generator . Using unit point listings and the game’s geomorphic maps, players can unleash their creativity to design, share, and fight battles that only you can imagine. It is all here, and YOU are IN COMMAND.

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Hyperspace
Hyperspace

Goal: $399,226 / $50,000

Ends On: 2/22/2019

Hyperspace  is a fast-moving 2-4 player asymmetric strategy game about interstellar expansion. In it, you take the part of an interstellar civilization competing to control a newly-discovered star cluster! Construct your empire, fight for resources, and research technology. Each alien species has its own unique flaws and advantages, and victory lies in recognizing this. The game is physically attractive, and includes well over one hundred figures of spaceships, starbases, colonies, alien citizens, and so forth. It takes place in a star cluster built up of individual pieces that changes every time you play. The base game has four different alien civs from which to choose, but various expansions and add-ons increase this to 25 total alien Civs (one of which is secret, to be revealed during the Kickstarter campaign). The game does not have any sort of upkeep or victory phase. Instead, when it is a player's turn, they perform three actions, then play passes to the next player. This continues around and around until the game ends, by accumulation of victory points. Most actions cost metal or atomic resources, and include moving, building, research, combat, salvage, production, and so forth. As with other Petersen Games products, the game is highly asymmetrical, and the various civilizations have unique abilities, homeworlds, weaknesses, super-units, and super-technologies. Driving the strategy are a player's need to advance along the victory tracks. These permit players to score points by advancing along Probe, Research, Industry, and Battle tracks (representing exploration, experimentation, expansion, and extermination). The base game supports 2-4 players, but with expansions the game can support up to six players. Unlike many multiplayer games, the game is balanced and works just as well with 2-3 players as it does with 4-6.

See Kickstarter
Hyperspace
Hyperspace

Goal: $399,226 / $50,000

Ends On: 2/22/2019

Hyperspace  is a fast-moving 2-4 player asymmetric strategy game about interstellar expansion. In it, you take the part of an interstellar civilization competing to control a newly-discovered star cluster! Construct your empire, fight for resources, and research technology. Each alien species has its own unique flaws and advantages, and victory lies in recognizing this. The game is physically attractive, and includes well over one hundred figures of spaceships, starbases, colonies, alien citizens, and so forth. It takes place in a star cluster built up of individual pieces that changes every time you play. The base game has four different alien civs from which to choose, but various expansions and add-ons increase this to 25 total alien Civs (one of which is secret, to be revealed during the Kickstarter campaign). The game does not have any sort of upkeep or victory phase. Instead, when it is a player's turn, they perform three actions, then play passes to the next player. This continues around and around until the game ends, by accumulation of victory points. Most actions cost metal or atomic resources, and include moving, building, research, combat, salvage, production, and so forth. As with other Petersen Games products, the game is highly asymmetrical, and the various civilizations have unique abilities, homeworlds, weaknesses, super-units, and super-technologies. Driving the strategy are a player's need to advance along the victory tracks. These permit players to score points by advancing along Probe, Research, Industry, and Battle tracks (representing exploration, experimentation, expansion, and extermination). The base game supports 2-4 players, but with expansions the game can support up to six players. Unlike many multiplayer games, the game is balanced and works just as well with 2-3 players as it does with 4-6.

See Kickstarter
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Sub Terra is a co-operative game where you will need a range of skills to survive all manner of deadly hazards like floods, falling rocks & poisonous gas....

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Dead Men Tell No Tales: Kraken expansion review

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4x Game "Hyperspace" is Live - From the Designer of Cthulhu Wars, Doom, Quake, and Halo Wars.

Board Game Atlas Board Game Search • 2/15/2019

From the designer of Cthulhu Wars, Doom, Quake, Halo Wars, and many more masterpieces comes this new board game called Hyperspace!

Kami-Sama Review

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In Kami-Sama each player takes on the role of a Kami, a revered spirit seeking to acquire favour with the humans that worship you. Read our review today....

Interview with Jonny Pac

Zatu Games • 2/14/2019

We speak to Jonny Pac, designer of Coloma - the upcoming Kickstarter project from Final Frontier Games. Learn more about Jonathan and the game....

Games of the Month – January 2019

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Our writing team return with their Games of the Month for January 2019. Were the games brand-new releases from Santa, or classics from their collection?...

Command an army during World War III - Storming the Gap - World At War 85

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Dungeons and Dragons turns upside down with Stranger Things Starter Set, out in May

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The first season of Netflix’s Stranger Things introduced plenty of viewers to Dungeons and Dragons, and sent veteran dice-rollers into fits of nostalgia. A new Starter Set is bringing things full cir...

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Matt: Good morning, Quintin! I awaken from a vivid dream in which the twist at the end of Return of the Jedi was that the whole thing was entirely being imagined by a man called Ryan who worked in...

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TCbH Interviews Podcast # 117 - Iconic Designer Christophe Boelinger (part 2)

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Sponsored Kickstarters
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$399,226 / $50,000

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$20,017 / $45,000

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Cryptid Clash!

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